Listing Adversaries

Name
Tier
Type
Description
Difficulty
ATK
Thresholds
HP/Stress
Source
Actions
ACID BURROWER 1 Solo A horse-sized insect with digging claws and acidic blood. 14 +3 8/15 8/3 DH Core
AMBUSHER SPIDER 1 Standard A stealthy dog-sized brown spider skilled in ambush tactics. 12 +1 8/12 4/3 GUASHNIM
AMPHIPTERE 1 Minion A sleek, snake-like reptile with feathered wings and a draconic face. 10 -1 -1/-1 1/1 Incredible Creatures
ANIMATED TOY 1 Minion A toy or other small object animated by an infusion of magic. 10 -2 -1/-1 1/1 Incredible Creatures
ARCANIST GUARD 1 Support A magic-wielding guard with a ward-covered coat using magic to enhance their comrades. 11 +0 4/9 4/4 Mike Underwood
ARCHER GUARD 1 Ranged A tall guard bearing a longbow and quiver with arrows fletched in the settlement’s colors. 10 +1 4/8 3/2 DH Core
ASHKADAVAR 1 Skulk A wizard’s familiar, created from the bodies of several woodland creatures. 10 +1 6/10 3/3 Incredible Creatures
ASHKADAVAR SWARM 1 Horde A group of replicating chimeric creations made from the bodies of several woodland creatures. 11 -1 8/12 6/4 Incredible Creatures
BEAR 1 Bruiser A large bear with thick fur and powerful claws. 14 +1 9/17 7/2 DH Core
BLADED GUARD 1 Standard An armored guard bearing a sword and shield painted in the settlement’s colors. 12 +1 5/9 5/2 DH Core
BLOOMING COCKATRICE 1 Leader A green, dragon-like creature with a moss-covered rooster’s neck and bright flower petal wings. 11 +2 7/15 5/5 Incredible Creatures
BRAWNY ZOMBIE 1 Bruiser A large corpse, decay-bloated and angry. 10 +2 8/15 7/4 DH Core
BROODMOTHER 1 Leader A survival-focused horse-sized red spider with an inflated abdomen, capable of breeding and commanding its offspring. 12 -1 12/15 6/3 GUASHNIM
BUDDING COCKATRICE CLUTCH 1 Horde A group of young dragon-like creatures with green fuzzy scales and tightly wrapped buds for wings waiting to bloom. 10 -1 6/11 4/4 Incredible Creatures
BURROSKA DOLL 1 Ranged A wooden humanoid the size of a doll. They are dressed in leaves and have spiky growths all over their bodies. 10 -1 5/-1 2/3 Incredible Creatures
BURROSKA DOLL (Enhanced) 1 Ranged A wooden humanoid the size of a doll. They are dressed in leaves and have spiky growths all over their bodies. 11 +1 4/7 3/3 RMR
BUSYBODY 1 Social A meddling civilian determined to meddle with other people’s business. 11 -3 4/8 2/4 Mike Underwood
CAVE OGRE 1 Solo A massive humanoid who sees all sapient life as food. 13 +1 8/15 8/3 DH Core
CONSTRUCT 1 Solo A roughly humanoid being of stone and steel, assembled and animated by magic. 13 +4 7/15 9/4 DH Core
COURTIER 1 Social An ambitious and ostentatiously dressed socialite. 12 -4 4/8 3/4 DH Core
CRAWLING SPIDER 1 Horde A cat-sized spider skilled at stealth and survival, normally caught in pairs. 10 -1 5/8 6/2 GUASHNIM
DEEPROOT DEFENDER 1 Bruiser A burly vegetable-person with grasping vines. 10 +2 8/14 7/3 DH Core
DEMON TOAD 1 Minion A fiendish pig-sized amphibian infused with the power of the abyss. 10 +0 0/0 1/1 Wondrous Environments
DIRE WOLF 1 Skulk A large wolf with menacing teeth, seldom encountered alone. 12 +2 5/9 4/3 DH Core
DOLLIGLOP 1 Leader A small, ooze-like creature that inhabits a child’s doll or other toy and feeds off emotion. 14 +3 8/14 6/3 Incredible Creatures
FORLORN SPIRIT 1 Standard A distraught or displaced soul, seeking either redemption or solace. 11 +2 8/13 4/4 Incredible Creatures
FUNGRIL GLADESERVANT 1 Solo A towering fungril dressed in what nature provides with a wooden blade arm and a network of vines which serve as fingers. 13 +3 9/15 8/5 Incredible Creatures
GIANT MOSQUITOES 1 Horde Dozens of fist-sized mosquitoes, flying together for protection. 10 -2 5/9 6/3 DH Core
GIANT RAT 1 Minion A cat-sized rodent skilled at scavenging and survival. 10 -4 -1/-1 1/1 DH Core
GIANT SCORPION 1 Bruiser A human-sized arachnid with tearing claws and a stinging tail. 13 +1 7/13 6/3 DH Core
GLASS SNAKE 1 Standard A clear serpent with a massive head that leaves behind a glass shard trail wherever they go. 14 +2 6/10 5/3 DH Core
GREEN OOZE 1 Skulk A moving mound of translucent green slime. 8 +1 5/10 5/2 DH Core
GRIFFON 1 Skulk A creature with the forelegs and head of an eagle and the hindquarters of a lion. 13 +1 6/11 4/3 Incredible Creatures
GRINNING LEGION MOB 1 Horde An unruly mob of nihilistic ruffians from smaller-statured ancestries – goblin, halfling, goblin, and more. 10 -1 5/10 5/3 Mike Underwood
GRINNING WOLFRIDER 1 Standard A Grinning Legion warrior with a bird-skull mask wielding a short spear and riding a cackling wolf. 11 +0 5/10 3/2 Mike Underwood
HARRIER 1 Standard A nimble fighter armed with javelins. 12 +1 5/9 3/3 DH Core
HEAD GUARD 1 Leader A seasoned guard with a mace, a whistle, and a bellowing voice. 15 +4 7/13 7/3 DH Core
HEDGE WIZARD 1 Social A mystic who has learned the ways of magic by learning the ways of life. 11 -2 8/12 3/3 Incredible Creatures
HIPPOGRIFF 1 Support A flying creature with the forelegs and head of an eagle and the hindquarters of a horse trained to accept riders. 14 +1 8/12 4/3 Incredible Creatures
Iruxi Ogre 1 Solo A massive lizard who sees all sapient life as food. 13 +1 8/15 8/3 RMR
Iruxi Spellblade 1 Leader An Iruxi commander, combining swordplay and magic to deadly effect. 14 +3 8/14 6/3 RMR
Iruxi Swordsman 1 Minion An armed Iruxi testing their luck. 10 +3 -1/-1 1/1 RMR
Iruxi Wizard 1 Ranged An adversary well trained in destructive magic. 11 +1 4/7 3/2 RMR
JAGGED KNIFE BANDIT 1 Standard A cunning criminal in a cloak bearing one of the gang’s iconic knives. 12 +1 8/14 5/3 DH Core
JAGGED KNIFE HEXER 1 Support A staff-wielding bandit in a cloak adorned with magical paraphernalia, using curses to vex their foes. 13 +2 5/9 4/4 DH Core
JAGGED KNIFE KNEEBREAKER 1 Bruiser An imposing brawler carrying a large club. 12 -3 7/14 7/4 DH Core
JAGGED KNIFE LACKEY 1 Minion A thief with simple clothes and small daggers, eager to prove themselves. 9 -2 -1/-1 1/1 DH Core
JAGGED KNIFE LIEUTENANT 1 Leader A seasoned bandit in quality leathers with a strong voice and cunning eyes. 13 +2 7/14 6/3 DH Core
JAGGED KNIFE SHADOW 1 Skulk A nimble scoundrel bearing a wicked knife and utilizing shadow magic to isolate targets. 12 +1 4/8 3/3 DH Core
JAGGED KNIFE SNIPER 1 Ranged A lanky bandit striking from cover with a shortbow. 13 -1 4/7 3/2 DH Core
LEAFCUTTER SPRIGGANT 1 Standard An insect the size of a large dog with wooden armor plates taken from the bark of various trees. 12 +1 7/11 4/3 Incredible Creatures
MAD MAGE 1 Leader A wizard commanding creatures made by stitching together disparate parts. 12 +3 8/14 6/6 Incredible Creatures
MANTICORE 1 Ranged A lion with cinnabar-red fur, wings of a bat, the tail of a giant scorpion, and the wide face of a man. 11 +1 5/9 4/3 Incredible Creatures
MERCHANT 1 Social A finely dressed trader with a keen eye for financial gain. 12 -4 4/8 3/3 DH Core
MINOR CHAOS ELEMENTAL 1 Solo A coruscating mass of uncontrollable magic. 14 +3 7/14 7/3 DH Core
MINOR DEMON 1 Solo A crimson-hued creature from the Circles Below, consumed by rage against all mortals. 14 +3 8/15 8/4 DH Core
MINOR EARTH ELEMENTAL 1 Skulk A collection of rocks and stones that move as a cohesive unit. 12 +1 7/12 4/3 Incredible Creatures
MINOR FIRE ELEMENTAL 1 Solo A living flame the size of a large bonfire. 13 +3 7/15 9/3 DH Core
MINOR TREANT 1 Minion An ambulatory sapling rising up to defend their forest. 10 -2 -1/-1 1/1 DH Core
NOVICE BOW USER (2 BP) 1 Ranged An adversary well trained with bow and arrows. 11 +1 4/7 3/2 Bonus Reaction
NOVICE BRAWLER (4 BP) 1 Bruiser An adversary with experience in hand to hand combat. 11 +1 8/15 5/3 Bonus Reaction
NOVICE CLERIC (1 BP) 1 Support An adversary experienced with healing magic. 11 +11 4/7 3/3 Bonus Reaction
NOVICE PALADIN (3BP) 1 Leader An adversary trained with both physical weapons and devine magic. 11 +1 8/14 6/4 Bonus Reaction
NOVICE SWORD USER (2 BP) 1 Standard An adversary well trained with a sword. 11 +1 5/9 5/3 Bonus Reaction
NOVICE WIZARD (2BP) 1 Ranged An adversary well trained in destructive magic. 11 +1 4/7 3/2 Bonus Reaction
NOXIOUS ZOMBIE 1 Support A walking corpse emitting a cloud of toxic gas from various holes in its body. 10 +0 4/8 3/3 Mike Underwood
PATCHWORK ZOMBIE HULK 1 Solo A towering gestalt of corpses moving as one, with torso-sized limbs and fists as large as a grown halfling. 13 +4 8/15 10/3 DH Core
PETTY BUREAUCRAT 1 Social A scathing and dismissive bureaucrat who is running their own petty fiefdom. 13 -2 4/7 2/4 RMR
PETTY NOBLE 1 Social A richly dressed and adorned aristocrat brimming with hubris. 14 -3 6/10 3/5 DH Core
PIRATE CAPTAIN 1 Leader A charismatic sea dog with an impressive hat, eager to raid and plunder. 14 +4 7/14 7/5 DH Core
PIRATE RAIDERS 1 Horde Seafaring scoundrels moving in a ravaging pack. 12 +1 5/11 4/3 DH Core
PIRATE TOUGH 1 Bruiser A thickly muscled and tattooed pirate with melon-sized fists. 13 +1 8/15 5/3 DH Core
PIT CHAMPION 1 Solo The Felon’s brawler that dominates the fight scene and puts challengers in their place. 13 +3 8/15 9/4 EE_Fangs_and_Felons
POSSESSED TOWNSFOLK 1 Horde Everyday people possessed by malevolent spirits or mind controlled by a magic-user. 11 +0 5/11 6/2 Mike Underwood
PRICKLEBOAR 1 Bruiser A carnivorous boar-like creature grown from a plant; it has thorny horns and a tough, watermelon colored hide. 13 +2 7/15 6/4 Incredible Creatures
RED OOZE 1 Skulk A moving mound of translucent flaming red slime. 10 +1 6/11 5/3 DH Core
ROTTED ZOMBIE 1 Minion A decaying corpse ambling toward their prey. 8 -3 -1/-1 1/1 DH Core
SAND SPRITE 1 Ranged A small, fairy-like creature made of sand and dirt. 11 +1 4/8 4/3 Incredible Creatures
SELLSWORD 1 Minion An armed mercenary testing their luck. 10 +3 -1/-1 1/1 DH Core
SHAMBLING ZOMBIE 1 Standard An animated corpse that moves shakily, driven only by hunger. 10 +0 4/6 4/1 DH Core
SHOPPER 1 Social A person perusing the marketplace for goods or services. 10 -4 2/-1 2/2 Incredible Creatures
SKELETON ARCHER 1 Ranged A fragile skeleton with a shortbow and arrows. 9 +2 4/7 3/2 DH Core
SKELETON BONEWRIGHT 1 Support A skeleton medic preserving and restoring its allies to keep up the pressure. 11 +0 4/9 3/3 Mike Underwood
SKELETON DREDGE 1 Minion A clattering pile of bones. 8 -1 -1/-1 1/1 DH Core
SKELETON KNIGHT 1 Bruiser A large armored skeleton with a huge blade. 13 +2 7/13 5/2 DH Core
SKELETON WARRIOR 1 Standard A dirt-covered skeleton armed with a rusted blade. 10 +0 4/8 3/2 DH Core
SOCIAL TEMPLATE 1 Social Social Template 13 -3 4/8 3/3 Fresh Cut Grass
SPARKFLIES 1 Horde A swarm of sparkling insects who consume electricity. 10 -1 5/10 5/2 Incredible Creatures
SPELLBLADE 1 Leader A mercenary combining swordplay and magic to deadly effect. 14 +3 8/14 6/3 DH Core
SWARM OF RATS 1 Horde A skittering mass of ordinary rodents moving as one like a ravenous wave. 10 -3 6/10 6/2 DH Core
SYLVAN SOLDIER 1 Standard A faerie warrior adorned in armor made of leaves and bark. 11 +0 6/11 4/2 DH Core
SYLVAN WARDEN 1 Support A faerie wreathed in the bounty of the forest, wielding a wooden shield and gnarled staff. 13 +0 6/12 4/4 Incredible Creatures
TANGLE BRAMBLE 1 Minion An animate, blood-drinking tumbleweed. 11 -1 -1/-1 1/1 DH Core
TANGLE BRAMBLE SWARM 1 Horde A cluster of animate, blood-drinking tumbleweeds, each the size of a large gourd. 12 +0 6/11 6/3 DH Core
TEMPLE ARCHIVIST 1 Social A young priestess with a perpetually worried frown and spectacles often askew. Her robes are simple and smell of old books. She can often be found organizing the temple's records. She clutches a well-worn, leather-bound journal, likely containing her own meticulous notes on archive protocols. 12 +0 5/10 2/3 Fresh Cut Grass
The Bulb 1 Social A wondrous, sentient, teardrop-shaped bulb that fabled adventurer, Wheaton Hambury, found atop a step pyramid. This bulb belonged to a tribe of jungle folk and, when placed in the center of their great step pyramid, it acted as a charm of protection and prosperity for their small kingdom. 12 +0 99/99 99/99 RMR
TINY GREEN OOZE 1 Skulk A small moving mound of translucent green slime. 14 -1 4/-1 2/1 DH Core
TINY RED OOZE 1 Skulk A small moving mound of translucent flaming red slime 11 -1 5/-1 2/1 DH Core
UMBRAL HOUND 1 Skulk A shadow-drenched canine skeleton, always hungry for the shadows of the living. 12 +2 5/9 4/3 Mike Underwood
UMBRAL HOWLER 1 Support A loud canine skeleton draped in shadow, with a howl that shatters the spirit. 12 +0 5/9 3/3 Mike Underwood
UMBRAL HUNTMASTER 1 Leader A living shadow commanding shadowy canines like a hunting pack. 14 +3 7/14 7/5 Mike Underwood
UMBRAL MASTIFF 1 Bruiser A large, shadow-drenched skeletal canine with soul-rending claws, always hungry and never satisfied. 12 -1 7/14 6/3 Mike Underwood
UNTAMED EXPERIMENT 1 Solo A creature whose body is made through the whims of its creator. Some have the body of lions or the hindquarters of horses, others are goats that breathe fire. 13 +3 9/15 9/6 Incredible Creatures
URSTRIX 1 Bruiser A bear with a feathered upper body and the head of a large owl. 13 +2 8/16 7/4 Incredible Creatures
WEAPONMASTER 1 Bruiser A master-at-arms wielding a sword twice their size. 14 +2 8/15 6/3 DH Core
WEEJIT 1 Minion A small humanoid, less than two feet tall, which wears a wooden or clay mask and loves to get together with more of its kind to become greater than the sum of their parts. 10 +0 -1/-1 1/1 Incredible Creatures
WEEJIT BRAINY 1 Leader A group of six Weejits who pool their efforts into becoming smarter, if not wiser. 13 +3 8/15 6/4 Incredible Creatures
WEEJIT CHEERLEADER 1 Support A pair of Weejits who have banded together to assist others. 12 +1 5/-1 2/5 Incredible Creatures
WEEJIT FAM 1 Standard A collective of five Weejits, the most common configuration, who function as a unit. 13 +1 6/12 5/4 Incredible Creatures
WEEJIT FLINGER 1 Ranged Four Weejits who have formed a unit to deal damage from range. 12 +2 5/9 4/3 Incredible Creatures
WEEJIT SMASHER 1 Bruiser Seven or eight (HP) Weejits who have come together to smash things. 13 +1 8/16 7/4 Incredible Creatures
WEEJIT SNEAKER 1 Skulk A trio of Weejits who have joined to become sneaky and stab things. 12 +2 6/11 3/3 Incredible Creatures
WEEJIT TRICKSTER 1 Social A small group of Weejits, usually three or four (HP), who try to pass themselves off as some other creature with a crude disguise. 12 +0 4/8 3/4 Incredible Creatures
WEEJIT WUMPUS 1 Solo A conglomeration of 9–10 (HP) Weejits who are drunk on power, destruction, and mayhem. 14 +3 9/16 9/4 Incredible Creatures
WOAD STALKER 1 Skulk A spirit that has animated the detritus and plants that cover the forest floor into the shape of an animal. It has a golden glow from within. 12 +2 5/9 4/3 Incredible Creatures
YOUNG DRYAD 1 Leader An imperious tree-person leading their forest’s defenses. 11 +0 6/11 6/2 DH Core
YOUNG EARTH DRAKE 1 Bruiser A wingless dragon-like creature whose scales resemble dirt clods that occasionally crackle with static electricity. 14 +1 8/16 7/3 Incredible Creatures
ZOMBIE PACK 1 Horde A group of shambling corpses instinctively moving together. 8 -1 6/12 6/3 DH Core
Apostles of Preservation Agent 2 Social A charismatic agent who represents the Apostles of Preservation, who blends into society, turning hearts and minds to darkness. 15 +1 10/20 3/5 RMR
Apostles of Preservation Assassin 2 Skulk A cunning scoundrel skilled in both poisons and ambushing. 14 +3 8/16 4/4 RMR
APPRENTICE ASSASSIN 2 Minion A young trainee eager to prove themselves. 13 -1 -1/-1 1/1 DH Core
ARCHER GUARD (Tier 2) 2 Ranged A tall guard bearing a longbow and quiver with arrows fletched in the settlement’s colors. 12 +2 7/14 4/2 RMR
ARCHER SQUADRON 2 Horde A group of trained archers bearing massive bows. 13 +0 8/16 4/3 DH Core
ASSASSIN POISONER 2 Skulk A cunning scoundrel skilled in both poisons and ambushing. 14 +3 8/16 4/4 DH Core
BATTLE BOX 2 Solo A cube-shaped construct with a different rune on each of their six sides. 15 +2 10/20 8/6 DH Core
BLABBERING MOUND 2 Support A horrid mass of eyes, mouths, and formless flesh. Staring in all directions, its countless maws yammer ceaselessly. 13 +2 9/18 3/4 Mike Underwood
BLOOD MAGE: ABOMINATION 2 Solo A vaguely-humanoid soup of magical blood and malice, pseudopods forming weapons. 14 +3 13/27 8/4 Mike Underwood
BLOOD MAGE: MALEFACTOR 2 Solo A corrupted mage with blood-red robes seeking slaughter to gain more power. 15 +2 12/24 7/5 Mike Underwood
CAVE OGRE (Tier 2) 2 Solo A massive humanoid who sees all sapient life as food. 15 +3 13/25 8/4 RMR
CHAOS SKULL 2 Ranged A floating humanoid skull animated by scintillating magic. 15 +2 8/16 5/4 DH Core
COCKATRICE 2 Solo A bipedal hybrid lizard-bird with a barbed tail, flightless wings, and a confounding stare. 14 +2 12/24 8/4 Mike Underwood
COMPETENT SWORD USER 2 Standard An adversary well trained with a sword. 13 +2 8/17 5/3 RMR
CONSCRIPT 2 Minion A poorly trained civilian pressed into war. 12 +0 -1/-1 1/1 DH Core
COURTESAN 2 Social An accomplished manipulator and master of the social arts. 13 -3 7/13 3/4 DH Core
CULT ADEPT 2 Support An experienced mage wielding shadow and fear. 14 +2 9/18 4/6 DH Core
CULT FANG 2 Skulk A professional killer-turned-cultist. 15 +2 9/17 4/4 DH Core
CULT INITIATE 2 Minion A low-ranking cultist in simple robes, eager to gain power. 13 +0 -1/-1 1/1 DH Core
DEMONIC HOUND PACK 2 Horde Unnatural hounds lit from within by hellfire. 15 +0 11/23 6/3 DH Core
ELECTRIC EELS 2 Horde A swarm of eels that encircle and electrocute. 14 +0 10/20 5/3 DH Core
ELITE SOLDIER 2 Standard An armored squire or experienced commoner looking to advance. 15 +1 9/18 4/3 DH Core
FAILED EXPERIMENT 2 Standard A magical necromantic experiment gone wrong, leaving them warped and ungainly. 13 +1 12/23 3/3 DH Core
GIANT BEASTMASTER 2 Leader A leather-clad warrior bearing a whip and massive bow. 16 +2 12/24 6/5 DH Core
GIANT BRAWLER 2 Bruiser An especially muscular giant wielding a warhammer larger than a human. 15 +2 14/28 7/4 DH Core
GIANT EAGLE 2 Skulk A giant bird of prey with blood-stained talons. 14 +1 8/19 4/4 DH Core
GIANT LANDBREAKER 2 Support A towering geomancer adorned in gems and rocks, manipulating the earth itself. 14 +2 10/22 6/3 Mike Underwood
GIANT RECRUIT 2 Minion A giant fighter wearing borrowed armor. 13 +1 -1/-1 1/2 DH Core
GORGON 2 Solo A snake-headed, scaled humanoid with a gilded bow, enraged that their peace has been disturbed. 15 +4 13/25 9/3 DH Core
JAGGED KNIFE SHADOW Tier 2 2 Skulk A nimble scoundrel bearing a wicked knife and utilizing shadow magic to isolate targets. 14 +2 7/16 4/4 RMR
JUNIOR SERAPH 2 Leader A holy warrior and protector, leading a divine power’s forces into battle. 15 +2 12/24 8/4 Mike Underwood
JUVENILE FLICKERFLY 2 Solo A horse-sized insect with iridescent scales and crystalline wings moving faster than the eye can see. 14 +3 13/26 10/5 DH Core
KNIGHT OF THE REALM 2 Leader A decorated soldier with heavy armor and a powerful steed. 15 +4 13/26 6/4 DH Core
MASKED THIEF 2 Skulk A cunning thief with acrobatic skill and a flair for the dramatic. 14 +3 8/17 4/5 DH Core
MASTER ASSASSIN 2 Leader A seasoned killer with a threatening voice and a deadly blade. 15 +5 12/25 7/5 DH Core
MERCHANT BARON 2 Social An accomplished merchant with a large operation under their command. 15 -2 9/19 5/3 DH Core
MINOTAUR WRECKER 2 Bruiser A massive bull-headed firbolg with a quick temper. 16 +2 14/27 7/5 DH Core
MORTAL HUNTER 2 Leader An undead figure wearing a heavy leather coat, with searching eyes and a casually cruel demeanor. 16 +5 15/27 6/4 DH Core
NAGA EEL MASTER 2 Leader A scaly humanoid with four arms dressed in shark hides with the lower body of an eel. 16 +3 13/24 5/6 Incredible Creatures
NAGA FINSCOURGE 2 Standard A fish-like humanoid in coral armor with a tail like a shark. 15 +2 10/20 5/4 Incredible Creatures
NAGA REEFWATCHER 2 Minion A lowly ribbet-fish hybrid forced into service. 13 +1 -1/-1 1/1 Incredible Creatures
NAGA SEA WITCH 2 Support A scaled humanoid draped in jellyfish and seaweed with the lower body of a cephalopod. 14 +2 10/18 4/5 Incredible Creatures
NAGA SHOALSTALKER 2 Skulk A slight-framed humanoid with the lower body of a sea serpent that can fit into small spaces. 13 +3 8/19 4/5 Incredible Creatures
NAGA TITAN 2 Bruiser A huge creature with a scale-covered humanoid upper body and a long, eel-like lower body. 14 +4 14/26 8/5 Incredible Creatures
NECROMANCER 2 Leader An aspiring tyrant who has embraced the power of death. Wearing a mantle of flesh and melted wax, they carry a staff with twisted branches and wear a cloak of shadow. 15 +3 11/23 7/5 Mike Underwood
OOZE CUBE 2 Skulk A quivering cube of slime as tall as a giant, transparent but deadly. In its form are bits of broken weapons, coins, and a partially digested skeleton. 14 +1 8/16 5/4 Mike Underwood
PIRATE CAPTAIN Tier 2 2 Leader A charismatic sea dog with an impressive hat, eager to raid and plunder. 16 +5 13/24 7/5 RMR
PIRATE RAIDERS Tier 2 2 Horde Seafaring scoundrels moving in a ravaging pack. 14 +1 10/19 6/3 RMR
PIRATE TOUGH Tier 2 2 Bruiser A thickly muscled and tattooed pirate with melon-sized fists. 15 +3 13/25 6/5 RMR
PLURODIN 2 Solo A highly intelligent, human-sized amphibian with multiple dextrous appendages and folds of skin which act as pockets 15 +4 12/25 8/5 Incredible Creatures
ROYAL ADVISOR 2 Social A high-ranking courtier with the ear of the local nobility. 14 -3 8/15 3/3 DH Core
SECRET-KEEPER 2 Leader A clandestine leader with a direct channel to the Fallen Gods. 16 +3 13/26 7/4 DH Core
SHARK 2 Bruiser A large aquatic predator, always on the move. 14 +2 14/28 7/3 DH Core
SIREN 2 Skulk A half-fish person with shimmering scales and an irresistible voice. 14 +2 9/18 5/3 DH Core
SPECTRAL ARCHER 2 Ranged A ghostly fighter with an ethereal bow, unable to move on while their charge is vulnerable. 13 +3 6/14 3/3 DH Core
SPECTRAL CAPTAIN 2 Leader A ghostly commander leading their troops beyond death. 16 +3 13/26 6/4 DH Core
SPECTRAL GUARDIAN 2 Standard A ghostly fighter with spears and swords, anchored by duty. 15 +1 7/15 4/3 DH Core
SPELLBLADE (Tier 2) 2 Leader A mercenary combining swordplay and magic to deadly effect. 16 +4 14/24 6/3 RMR
SPY 2 Social A skilled espionage agent with a knack for being in the right place to overhear secrets. 15 -2 8/17 4/3 DH Core
STONEWRAITH 2 Skulk A prowling hunter, like a slinking mountain lion, with a slate-gray stone body. 13 +3 11/22 6/3 DH Core
STORM MAGE 2 Support A vengeful storm-maker with wild hair and fierce eyes, seeking power to never feel helpless again. 14 +2 9/18 5/5 Mike Underwood
TRICKSTER SPIRIT 2 Social A mischievous fae spirit that feeds on drama, anguish, and conflict. Takes many forms, never reveals their true visage. 15 +1 8/15 5/5 Mike Underwood
WAR WIZARD 2 Ranged A battle-hardened mage trained in destructive magic. 16 +4 11/23 5/6 DH Core
WHISPERER OF LIES 2 Social A charismatic agent who blends into society, turning hearts and minds to darkness. 15 +1 10/20 3/5 Fresh Cut Grass
YOUNG LEVIATHAN 2 Solo An eel of enormous size capable of creating vortexes that capsize small ships. 16 +3 14/25 10/5 Incredible Creatures
YOUNG THORN DRAGON – LAUGHING LASHER 2 Solo A spine-covered dragon with tattered wings, found in forests and jungles tormenting their prey. 15 +3 14/30 8/4 Mike Underwood
YOUNG THORN DRAGON – SNARLING SADIST 2 Solo Now bloodied, this spine-covered dragon discards its playful façade and becomes ruthless, going straight for the kill. 14 +5 13/27 7/4 Mike Underwood
CONGREGATION OF THE END 3 Horde Hopeless masses given over to the doctrine of the end, welcoming the death of the world to end their suffering. 16 +2 20/35 6/3 Mike Underwood
CONTRACT KILLER 3 Solo A veteran criminal and murderer working for a crime syndicate. 15 +3 19/30 5/5 Mike Underwood
EYEBALL ABERRATION 3 Solo A monstrous spherical arcane beast with one huge eye, mouths on stalks, and a long, lolling tongue. 17 +4 18/37 8/5 Mike Underwood
HERALD OF CONQUEST 3 Social A proud and majestic messenger delivering news of imminent conquest to a nervous populace. Adorned in menacing finery. 16 +1 13/25 3/5 Mike Underwood
MASTER ELEMENTALIST 3 Ranged A powerful sorcerer drawing upon the elements, clad in robes from different regions representing their travel and studies. 17 +4 19/30 5/6 Mike Underwood
PRIEST OF DECAY 3 Leader A fungril sworn to the power of decay, preaching the inevitability of death for all things. 16 +3 21/40 6/6 Mike Underwood
TERROR OF THE DEPTHS 3 Solo A squid-like primordial monstrosity with treetrunk-thick tentacles, from the deepest parts of the sea. 18 +4 22/42 10/5 Mike Underwood
WARLORD 3 Leader A charismatic and skilled fighter seeking domination, riches, and the ruination of their foes. Adorned with trophies of their bloody conquests and wielding a massive axe that is always bleeding. 16 +4 19/41 8/4 Mike Underwood
ARCHWIZARD 4 Solo A veteran spellcaster commanding the most powerful magics. 20 +5 30/60 9/8 Mike Underwood
EXTRAPLANAR ARMY 4 Horde Invading forces from another plane, eager to conquer this world and consume its resources. 18 +2 24/47 7/3 Mike Underwood
GOD-KING 4 Leader A divinely-empowered monarch claiming dominion over the whole world. 19 +6 35/65 7/5 Mike Underwood
HALLOWED ASSASSIN 4 Skulk A divinely-empowered killer dispatched to vanquish the gods’ most persistent foes. 19 +5 26/50 6/5 Mike Underwood