Listing Adversaries
|
Name
|
Tier
|
Type
|
Description
|
Difficulty
|
ATK
|
Thresholds
|
HP/Stress
|
Source
|
Actions |
|---|---|---|---|---|---|---|---|---|---|
| ACID BURROWER | 1 | Solo | A horse-sized insect with digging claws and acidic blood. | 14 | +3 | 8/15 | 8/3 | DH Core | |
| AMBUSHER SPIDER | 1 | Standard | A stealthy dog-sized brown spider skilled in ambush tactics. | 12 | +1 | 8/12 | 4/3 | GUASHNIM | |
| AMPHIPTERE | 1 | Minion | A sleek, snake-like reptile with feathered wings and a draconic face. | 10 | -1 | -1/-1 | 1/1 | Incredible Creatures | |
| ANIMATED TOY | 1 | Minion | A toy or other small object animated by an infusion of magic. | 10 | -2 | -1/-1 | 1/1 | Incredible Creatures | |
| ARCANIST GUARD | 1 | Support | A magic-wielding guard with a ward-covered coat using magic to enhance their comrades. | 11 | +0 | 4/9 | 4/4 | Mike Underwood | |
| ARCHER GUARD | 1 | Ranged | A tall guard bearing a longbow and quiver with arrows fletched in the settlement’s colors. | 10 | +1 | 4/8 | 3/2 | DH Core | |
| ASHKADAVAR | 1 | Skulk | A wizard’s familiar, created from the bodies of several woodland creatures. | 10 | +1 | 6/10 | 3/3 | Incredible Creatures | |
| ASHKADAVAR SWARM | 1 | Horde | A group of replicating chimeric creations made from the bodies of several woodland creatures. | 11 | -1 | 8/12 | 6/4 | Incredible Creatures | |
| BEAR | 1 | Bruiser | A large bear with thick fur and powerful claws. | 14 | +1 | 9/17 | 7/2 | DH Core | |
| BLADED GUARD | 1 | Standard | An armored guard bearing a sword and shield painted in the settlement’s colors. | 12 | +1 | 5/9 | 5/2 | DH Core | |
| BLOOMING COCKATRICE | 1 | Leader | A green, dragon-like creature with a moss-covered rooster’s neck and bright flower petal wings. | 11 | +2 | 7/15 | 5/5 | Incredible Creatures | |
| BRAWNY ZOMBIE | 1 | Bruiser | A large corpse, decay-bloated and angry. | 10 | +2 | 8/15 | 7/4 | DH Core | |
| BROODMOTHER | 1 | Leader | A survival-focused horse-sized red spider with an inflated abdomen, capable of breeding and commanding its offspring. | 12 | -1 | 12/15 | 6/3 | GUASHNIM | |
| BUDDING COCKATRICE CLUTCH | 1 | Horde | A group of young dragon-like creatures with green fuzzy scales and tightly wrapped buds for wings waiting to bloom. | 10 | -1 | 6/11 | 4/4 | Incredible Creatures | |
| BURROSKA DOLL | 1 | Ranged | A wooden humanoid the size of a doll. They are dressed in leaves and have spiky growths all over their bodies. | 10 | -1 | 5/-1 | 2/3 | Incredible Creatures | |
| BURROSKA DOLL (Enhanced) | 1 | Ranged | A wooden humanoid the size of a doll. They are dressed in leaves and have spiky growths all over their bodies. | 11 | +1 | 4/7 | 3/3 | RMR | |
| BUSYBODY | 1 | Social | A meddling civilian determined to meddle with other people’s business. | 11 | -3 | 4/8 | 2/4 | Mike Underwood | |
| CAVE OGRE | 1 | Solo | A massive humanoid who sees all sapient life as food. | 13 | +1 | 8/15 | 8/3 | DH Core | |
| CONSTRUCT | 1 | Solo | A roughly humanoid being of stone and steel, assembled and animated by magic. | 13 | +4 | 7/15 | 9/4 | DH Core | |
| COURTIER | 1 | Social | An ambitious and ostentatiously dressed socialite. | 12 | -4 | 4/8 | 3/4 | DH Core | |
| CRAWLING SPIDER | 1 | Horde | A cat-sized spider skilled at stealth and survival, normally caught in pairs. | 10 | -1 | 5/8 | 6/2 | GUASHNIM | |
| DEEPROOT DEFENDER | 1 | Bruiser | A burly vegetable-person with grasping vines. | 10 | +2 | 8/14 | 7/3 | DH Core | |
| DEMON TOAD | 1 | Minion | A fiendish pig-sized amphibian infused with the power of the abyss. | 10 | +0 | 0/0 | 1/1 | Wondrous Environments | |
| DIRE WOLF | 1 | Skulk | A large wolf with menacing teeth, seldom encountered alone. | 12 | +2 | 5/9 | 4/3 | DH Core | |
| DOLLIGLOP | 1 | Leader | A small, ooze-like creature that inhabits a child’s doll or other toy and feeds off emotion. | 14 | +3 | 8/14 | 6/3 | Incredible Creatures | |
| FORLORN SPIRIT | 1 | Standard | A distraught or displaced soul, seeking either redemption or solace. | 11 | +2 | 8/13 | 4/4 | Incredible Creatures | |
| FUNGRIL GLADESERVANT | 1 | Solo | A towering fungril dressed in what nature provides with a wooden blade arm and a network of vines which serve as fingers. | 13 | +3 | 9/15 | 8/5 | Incredible Creatures | |
| GIANT MOSQUITOES | 1 | Horde | Dozens of fist-sized mosquitoes, flying together for protection. | 10 | -2 | 5/9 | 6/3 | DH Core | |
| GIANT RAT | 1 | Minion | A cat-sized rodent skilled at scavenging and survival. | 10 | -4 | -1/-1 | 1/1 | DH Core | |
| GIANT SCORPION | 1 | Bruiser | A human-sized arachnid with tearing claws and a stinging tail. | 13 | +1 | 7/13 | 6/3 | DH Core | |
| GLASS SNAKE | 1 | Standard | A clear serpent with a massive head that leaves behind a glass shard trail wherever they go. | 14 | +2 | 6/10 | 5/3 | DH Core | |
| GREEN OOZE | 1 | Skulk | A moving mound of translucent green slime. | 8 | +1 | 5/10 | 5/2 | DH Core | |
| GRIFFON | 1 | Skulk | A creature with the forelegs and head of an eagle and the hindquarters of a lion. | 13 | +1 | 6/11 | 4/3 | Incredible Creatures | |
| GRINNING LEGION MOB | 1 | Horde | An unruly mob of nihilistic ruffians from smaller-statured ancestries – goblin, halfling, goblin, and more. | 10 | -1 | 5/10 | 5/3 | Mike Underwood | |
| GRINNING WOLFRIDER | 1 | Standard | A Grinning Legion warrior with a bird-skull mask wielding a short spear and riding a cackling wolf. | 11 | +0 | 5/10 | 3/2 | Mike Underwood | |
| HARRIER | 1 | Standard | A nimble fighter armed with javelins. | 12 | +1 | 5/9 | 3/3 | DH Core | |
| HEAD GUARD | 1 | Leader | A seasoned guard with a mace, a whistle, and a bellowing voice. | 15 | +4 | 7/13 | 7/3 | DH Core | |
| HEDGE WIZARD | 1 | Social | A mystic who has learned the ways of magic by learning the ways of life. | 11 | -2 | 8/12 | 3/3 | Incredible Creatures | |
| HIPPOGRIFF | 1 | Support | A flying creature with the forelegs and head of an eagle and the hindquarters of a horse trained to accept riders. | 14 | +1 | 8/12 | 4/3 | Incredible Creatures | |
| Iruxi Ogre | 1 | Solo | A massive lizard who sees all sapient life as food. | 13 | +1 | 8/15 | 8/3 | RMR | |
| Iruxi Spellblade | 1 | Leader | An Iruxi commander, combining swordplay and magic to deadly effect. | 14 | +3 | 8/14 | 6/3 | RMR | |
| Iruxi Swordsman | 1 | Minion | An armed Iruxi testing their luck. | 10 | +3 | -1/-1 | 1/1 | RMR | |
| Iruxi Wizard | 1 | Ranged | An adversary well trained in destructive magic. | 11 | +1 | 4/7 | 3/2 | RMR | |
| JAGGED KNIFE BANDIT | 1 | Standard | A cunning criminal in a cloak bearing one of the gang’s iconic knives. | 12 | +1 | 8/14 | 5/3 | DH Core | |
| JAGGED KNIFE HEXER | 1 | Support | A staff-wielding bandit in a cloak adorned with magical paraphernalia, using curses to vex their foes. | 13 | +2 | 5/9 | 4/4 | DH Core | |
| JAGGED KNIFE KNEEBREAKER | 1 | Bruiser | An imposing brawler carrying a large club. | 12 | -3 | 7/14 | 7/4 | DH Core | |
| JAGGED KNIFE LACKEY | 1 | Minion | A thief with simple clothes and small daggers, eager to prove themselves. | 9 | -2 | -1/-1 | 1/1 | DH Core | |
| JAGGED KNIFE LIEUTENANT | 1 | Leader | A seasoned bandit in quality leathers with a strong voice and cunning eyes. | 13 | +2 | 7/14 | 6/3 | DH Core | |
| JAGGED KNIFE SHADOW | 1 | Skulk | A nimble scoundrel bearing a wicked knife and utilizing shadow magic to isolate targets. | 12 | +1 | 4/8 | 3/3 | DH Core | |
| JAGGED KNIFE SNIPER | 1 | Ranged | A lanky bandit striking from cover with a shortbow. | 13 | -1 | 4/7 | 3/2 | DH Core | |
| LEAFCUTTER SPRIGGANT | 1 | Standard | An insect the size of a large dog with wooden armor plates taken from the bark of various trees. | 12 | +1 | 7/11 | 4/3 | Incredible Creatures | |
| MAD MAGE | 1 | Leader | A wizard commanding creatures made by stitching together disparate parts. | 12 | +3 | 8/14 | 6/6 | Incredible Creatures | |
| MANTICORE | 1 | Ranged | A lion with cinnabar-red fur, wings of a bat, the tail of a giant scorpion, and the wide face of a man. | 11 | +1 | 5/9 | 4/3 | Incredible Creatures | |
| MERCHANT | 1 | Social | A finely dressed trader with a keen eye for financial gain. | 12 | -4 | 4/8 | 3/3 | DH Core | |
| MINOR CHAOS ELEMENTAL | 1 | Solo | A coruscating mass of uncontrollable magic. | 14 | +3 | 7/14 | 7/3 | DH Core | |
| MINOR DEMON | 1 | Solo | A crimson-hued creature from the Circles Below, consumed by rage against all mortals. | 14 | +3 | 8/15 | 8/4 | DH Core | |
| MINOR EARTH ELEMENTAL | 1 | Skulk | A collection of rocks and stones that move as a cohesive unit. | 12 | +1 | 7/12 | 4/3 | Incredible Creatures | |
| MINOR FIRE ELEMENTAL | 1 | Solo | A living flame the size of a large bonfire. | 13 | +3 | 7/15 | 9/3 | DH Core | |
| MINOR TREANT | 1 | Minion | An ambulatory sapling rising up to defend their forest. | 10 | -2 | -1/-1 | 1/1 | DH Core | |
| NOVICE BOW USER (2 BP) | 1 | Ranged | An adversary well trained with bow and arrows. | 11 | +1 | 4/7 | 3/2 | Bonus Reaction | |
| NOVICE BRAWLER (4 BP) | 1 | Bruiser | An adversary with experience in hand to hand combat. | 11 | +1 | 8/15 | 5/3 | Bonus Reaction | |
| NOVICE CLERIC (1 BP) | 1 | Support | An adversary experienced with healing magic. | 11 | +11 | 4/7 | 3/3 | Bonus Reaction | |
| NOVICE PALADIN (3BP) | 1 | Leader | An adversary trained with both physical weapons and devine magic. | 11 | +1 | 8/14 | 6/4 | Bonus Reaction | |
| NOVICE SWORD USER (2 BP) | 1 | Standard | An adversary well trained with a sword. | 11 | +1 | 5/9 | 5/3 | Bonus Reaction | |
| NOVICE WIZARD (2BP) | 1 | Ranged | An adversary well trained in destructive magic. | 11 | +1 | 4/7 | 3/2 | Bonus Reaction | |
| NOXIOUS ZOMBIE | 1 | Support | A walking corpse emitting a cloud of toxic gas from various holes in its body. | 10 | +0 | 4/8 | 3/3 | Mike Underwood | |
| PATCHWORK ZOMBIE HULK | 1 | Solo | A towering gestalt of corpses moving as one, with torso-sized limbs and fists as large as a grown halfling. | 13 | +4 | 8/15 | 10/3 | DH Core | |
| PETTY BUREAUCRAT | 1 | Social | A scathing and dismissive bureaucrat who is running their own petty fiefdom. | 13 | -2 | 4/7 | 2/4 | RMR | |
| PETTY NOBLE | 1 | Social | A richly dressed and adorned aristocrat brimming with hubris. | 14 | -3 | 6/10 | 3/5 | DH Core | |
| PIRATE CAPTAIN | 1 | Leader | A charismatic sea dog with an impressive hat, eager to raid and plunder. | 14 | +4 | 7/14 | 7/5 | DH Core | |
| PIRATE RAIDERS | 1 | Horde | Seafaring scoundrels moving in a ravaging pack. | 12 | +1 | 5/11 | 4/3 | DH Core | |
| PIRATE TOUGH | 1 | Bruiser | A thickly muscled and tattooed pirate with melon-sized fists. | 13 | +1 | 8/15 | 5/3 | DH Core | |
| PIT CHAMPION | 1 | Solo | The Felon’s brawler that dominates the fight scene and puts challengers in their place. | 13 | +3 | 8/15 | 9/4 | EE_Fangs_and_Felons | |
| POSSESSED TOWNSFOLK | 1 | Horde | Everyday people possessed by malevolent spirits or mind controlled by a magic-user. | 11 | +0 | 5/11 | 6/2 | Mike Underwood | |
| PRICKLEBOAR | 1 | Bruiser | A carnivorous boar-like creature grown from a plant; it has thorny horns and a tough, watermelon colored hide. | 13 | +2 | 7/15 | 6/4 | Incredible Creatures | |
| RED OOZE | 1 | Skulk | A moving mound of translucent flaming red slime. | 10 | +1 | 6/11 | 5/3 | DH Core | |
| ROTTED ZOMBIE | 1 | Minion | A decaying corpse ambling toward their prey. | 8 | -3 | -1/-1 | 1/1 | DH Core | |
| SAND SPRITE | 1 | Ranged | A small, fairy-like creature made of sand and dirt. | 11 | +1 | 4/8 | 4/3 | Incredible Creatures | |
| SELLSWORD | 1 | Minion | An armed mercenary testing their luck. | 10 | +3 | -1/-1 | 1/1 | DH Core | |
| SHAMBLING ZOMBIE | 1 | Standard | An animated corpse that moves shakily, driven only by hunger. | 10 | +0 | 4/6 | 4/1 | DH Core | |
| SHOPPER | 1 | Social | A person perusing the marketplace for goods or services. | 10 | -4 | 2/-1 | 2/2 | Incredible Creatures | |
| SKELETON ARCHER | 1 | Ranged | A fragile skeleton with a shortbow and arrows. | 9 | +2 | 4/7 | 3/2 | DH Core | |
| SKELETON BONEWRIGHT | 1 | Support | A skeleton medic preserving and restoring its allies to keep up the pressure. | 11 | +0 | 4/9 | 3/3 | Mike Underwood | |
| SKELETON DREDGE | 1 | Minion | A clattering pile of bones. | 8 | -1 | -1/-1 | 1/1 | DH Core | |
| SKELETON KNIGHT | 1 | Bruiser | A large armored skeleton with a huge blade. | 13 | +2 | 7/13 | 5/2 | DH Core | |
| SKELETON WARRIOR | 1 | Standard | A dirt-covered skeleton armed with a rusted blade. | 10 | +0 | 4/8 | 3/2 | DH Core | |
| SOCIAL TEMPLATE | 1 | Social | Social Template | 13 | -3 | 4/8 | 3/3 | Fresh Cut Grass | |
| SPARKFLIES | 1 | Horde | A swarm of sparkling insects who consume electricity. | 10 | -1 | 5/10 | 5/2 | Incredible Creatures | |
| SPELLBLADE | 1 | Leader | A mercenary combining swordplay and magic to deadly effect. | 14 | +3 | 8/14 | 6/3 | DH Core | |
| SWARM OF RATS | 1 | Horde | A skittering mass of ordinary rodents moving as one like a ravenous wave. | 10 | -3 | 6/10 | 6/2 | DH Core | |
| SYLVAN SOLDIER | 1 | Standard | A faerie warrior adorned in armor made of leaves and bark. | 11 | +0 | 6/11 | 4/2 | DH Core | |
| SYLVAN WARDEN | 1 | Support | A faerie wreathed in the bounty of the forest, wielding a wooden shield and gnarled staff. | 13 | +0 | 6/12 | 4/4 | Incredible Creatures | |
| TANGLE BRAMBLE | 1 | Minion | An animate, blood-drinking tumbleweed. | 11 | -1 | -1/-1 | 1/1 | DH Core | |
| TANGLE BRAMBLE SWARM | 1 | Horde | A cluster of animate, blood-drinking tumbleweeds, each the size of a large gourd. | 12 | +0 | 6/11 | 6/3 | DH Core | |
| TEMPLE ARCHIVIST | 1 | Social | A young priestess with a perpetually worried frown and spectacles often askew. Her robes are simple and smell of old books. She can often be found organizing the temple's records. She clutches a well-worn, leather-bound journal, likely containing her own meticulous notes on archive protocols. | 12 | +0 | 5/10 | 2/3 | Fresh Cut Grass | |
| The Bulb | 1 | Social | A wondrous, sentient, teardrop-shaped bulb that fabled adventurer, Wheaton Hambury, found atop a step pyramid. This bulb belonged to a tribe of jungle folk and, when placed in the center of their great step pyramid, it acted as a charm of protection and prosperity for their small kingdom. | 12 | +0 | 99/99 | 99/99 | RMR | |
| TINY GREEN OOZE | 1 | Skulk | A small moving mound of translucent green slime. | 14 | -1 | 4/-1 | 2/1 | DH Core | |
| TINY RED OOZE | 1 | Skulk | A small moving mound of translucent flaming red slime | 11 | -1 | 5/-1 | 2/1 | DH Core | |
| UMBRAL HOUND | 1 | Skulk | A shadow-drenched canine skeleton, always hungry for the shadows of the living. | 12 | +2 | 5/9 | 4/3 | Mike Underwood | |
| UMBRAL HOWLER | 1 | Support | A loud canine skeleton draped in shadow, with a howl that shatters the spirit. | 12 | +0 | 5/9 | 3/3 | Mike Underwood | |
| UMBRAL HUNTMASTER | 1 | Leader | A living shadow commanding shadowy canines like a hunting pack. | 14 | +3 | 7/14 | 7/5 | Mike Underwood | |
| UMBRAL MASTIFF | 1 | Bruiser | A large, shadow-drenched skeletal canine with soul-rending claws, always hungry and never satisfied. | 12 | -1 | 7/14 | 6/3 | Mike Underwood | |
| UNTAMED EXPERIMENT | 1 | Solo | A creature whose body is made through the whims of its creator. Some have the body of lions or the hindquarters of horses, others are goats that breathe fire. | 13 | +3 | 9/15 | 9/6 | Incredible Creatures | |
| URSTRIX | 1 | Bruiser | A bear with a feathered upper body and the head of a large owl. | 13 | +2 | 8/16 | 7/4 | Incredible Creatures | |
| WEAPONMASTER | 1 | Bruiser | A master-at-arms wielding a sword twice their size. | 14 | +2 | 8/15 | 6/3 | DH Core | |
| WEEJIT | 1 | Minion | A small humanoid, less than two feet tall, which wears a wooden or clay mask and loves to get together with more of its kind to become greater than the sum of their parts. | 10 | +0 | -1/-1 | 1/1 | Incredible Creatures | |
| WEEJIT BRAINY | 1 | Leader | A group of six Weejits who pool their efforts into becoming smarter, if not wiser. | 13 | +3 | 8/15 | 6/4 | Incredible Creatures | |
| WEEJIT CHEERLEADER | 1 | Support | A pair of Weejits who have banded together to assist others. | 12 | +1 | 5/-1 | 2/5 | Incredible Creatures | |
| WEEJIT FAM | 1 | Standard | A collective of five Weejits, the most common configuration, who function as a unit. | 13 | +1 | 6/12 | 5/4 | Incredible Creatures | |
| WEEJIT FLINGER | 1 | Ranged | Four Weejits who have formed a unit to deal damage from range. | 12 | +2 | 5/9 | 4/3 | Incredible Creatures | |
| WEEJIT SMASHER | 1 | Bruiser | Seven or eight (HP) Weejits who have come together to smash things. | 13 | +1 | 8/16 | 7/4 | Incredible Creatures | |
| WEEJIT SNEAKER | 1 | Skulk | A trio of Weejits who have joined to become sneaky and stab things. | 12 | +2 | 6/11 | 3/3 | Incredible Creatures | |
| WEEJIT TRICKSTER | 1 | Social | A small group of Weejits, usually three or four (HP), who try to pass themselves off as some other creature with a crude disguise. | 12 | +0 | 4/8 | 3/4 | Incredible Creatures | |
| WEEJIT WUMPUS | 1 | Solo | A conglomeration of 9–10 (HP) Weejits who are drunk on power, destruction, and mayhem. | 14 | +3 | 9/16 | 9/4 | Incredible Creatures | |
| WOAD STALKER | 1 | Skulk | A spirit that has animated the detritus and plants that cover the forest floor into the shape of an animal. It has a golden glow from within. | 12 | +2 | 5/9 | 4/3 | Incredible Creatures | |
| YOUNG DRYAD | 1 | Leader | An imperious tree-person leading their forest’s defenses. | 11 | +0 | 6/11 | 6/2 | DH Core | |
| YOUNG EARTH DRAKE | 1 | Bruiser | A wingless dragon-like creature whose scales resemble dirt clods that occasionally crackle with static electricity. | 14 | +1 | 8/16 | 7/3 | Incredible Creatures | |
| ZOMBIE PACK | 1 | Horde | A group of shambling corpses instinctively moving together. | 8 | -1 | 6/12 | 6/3 | DH Core | |
| Apostles of Preservation Agent | 2 | Social | A charismatic agent who represents the Apostles of Preservation, who blends into society, turning hearts and minds to darkness. | 15 | +1 | 10/20 | 3/5 | RMR | |
| Apostles of Preservation Assassin | 2 | Skulk | A cunning scoundrel skilled in both poisons and ambushing. | 14 | +3 | 8/16 | 4/4 | RMR | |
| APPRENTICE ASSASSIN | 2 | Minion | A young trainee eager to prove themselves. | 13 | -1 | -1/-1 | 1/1 | DH Core | |
| ARCHER GUARD (Tier 2) | 2 | Ranged | A tall guard bearing a longbow and quiver with arrows fletched in the settlement’s colors. | 12 | +2 | 7/14 | 4/2 | RMR | |
| ARCHER SQUADRON | 2 | Horde | A group of trained archers bearing massive bows. | 13 | +0 | 8/16 | 4/3 | DH Core | |
| ASSASSIN POISONER | 2 | Skulk | A cunning scoundrel skilled in both poisons and ambushing. | 14 | +3 | 8/16 | 4/4 | DH Core | |
| BATTLE BOX | 2 | Solo | A cube-shaped construct with a different rune on each of their six sides. | 15 | +2 | 10/20 | 8/6 | DH Core | |
| BLABBERING MOUND | 2 | Support | A horrid mass of eyes, mouths, and formless flesh. Staring in all directions, its countless maws yammer ceaselessly. | 13 | +2 | 9/18 | 3/4 | Mike Underwood | |
| BLOOD MAGE: ABOMINATION | 2 | Solo | A vaguely-humanoid soup of magical blood and malice, pseudopods forming weapons. | 14 | +3 | 13/27 | 8/4 | Mike Underwood | |
| BLOOD MAGE: MALEFACTOR | 2 | Solo | A corrupted mage with blood-red robes seeking slaughter to gain more power. | 15 | +2 | 12/24 | 7/5 | Mike Underwood | |
| CAVE OGRE (Tier 2) | 2 | Solo | A massive humanoid who sees all sapient life as food. | 15 | +3 | 13/25 | 8/4 | RMR | |
| CHAOS SKULL | 2 | Ranged | A floating humanoid skull animated by scintillating magic. | 15 | +2 | 8/16 | 5/4 | DH Core | |
| COCKATRICE | 2 | Solo | A bipedal hybrid lizard-bird with a barbed tail, flightless wings, and a confounding stare. | 14 | +2 | 12/24 | 8/4 | Mike Underwood | |
| COMPETENT SWORD USER | 2 | Standard | An adversary well trained with a sword. | 13 | +2 | 8/17 | 5/3 | RMR | |
| CONSCRIPT | 2 | Minion | A poorly trained civilian pressed into war. | 12 | +0 | -1/-1 | 1/1 | DH Core | |
| COURTESAN | 2 | Social | An accomplished manipulator and master of the social arts. | 13 | -3 | 7/13 | 3/4 | DH Core | |
| CULT ADEPT | 2 | Support | An experienced mage wielding shadow and fear. | 14 | +2 | 9/18 | 4/6 | DH Core | |
| CULT FANG | 2 | Skulk | A professional killer-turned-cultist. | 15 | +2 | 9/17 | 4/4 | DH Core | |
| CULT INITIATE | 2 | Minion | A low-ranking cultist in simple robes, eager to gain power. | 13 | +0 | -1/-1 | 1/1 | DH Core | |
| DEMONIC HOUND PACK | 2 | Horde | Unnatural hounds lit from within by hellfire. | 15 | +0 | 11/23 | 6/3 | DH Core | |
| ELECTRIC EELS | 2 | Horde | A swarm of eels that encircle and electrocute. | 14 | +0 | 10/20 | 5/3 | DH Core | |
| ELITE SOLDIER | 2 | Standard | An armored squire or experienced commoner looking to advance. | 15 | +1 | 9/18 | 4/3 | DH Core | |
| FAILED EXPERIMENT | 2 | Standard | A magical necromantic experiment gone wrong, leaving them warped and ungainly. | 13 | +1 | 12/23 | 3/3 | DH Core | |
| GIANT BEASTMASTER | 2 | Leader | A leather-clad warrior bearing a whip and massive bow. | 16 | +2 | 12/24 | 6/5 | DH Core | |
| GIANT BRAWLER | 2 | Bruiser | An especially muscular giant wielding a warhammer larger than a human. | 15 | +2 | 14/28 | 7/4 | DH Core | |
| GIANT EAGLE | 2 | Skulk | A giant bird of prey with blood-stained talons. | 14 | +1 | 8/19 | 4/4 | DH Core | |
| GIANT LANDBREAKER | 2 | Support | A towering geomancer adorned in gems and rocks, manipulating the earth itself. | 14 | +2 | 10/22 | 6/3 | Mike Underwood | |
| GIANT RECRUIT | 2 | Minion | A giant fighter wearing borrowed armor. | 13 | +1 | -1/-1 | 1/2 | DH Core | |
| GORGON | 2 | Solo | A snake-headed, scaled humanoid with a gilded bow, enraged that their peace has been disturbed. | 15 | +4 | 13/25 | 9/3 | DH Core | |
| JAGGED KNIFE SHADOW Tier 2 | 2 | Skulk | A nimble scoundrel bearing a wicked knife and utilizing shadow magic to isolate targets. | 14 | +2 | 7/16 | 4/4 | RMR | |
| JUNIOR SERAPH | 2 | Leader | A holy warrior and protector, leading a divine power’s forces into battle. | 15 | +2 | 12/24 | 8/4 | Mike Underwood | |
| JUVENILE FLICKERFLY | 2 | Solo | A horse-sized insect with iridescent scales and crystalline wings moving faster than the eye can see. | 14 | +3 | 13/26 | 10/5 | DH Core | |
| KNIGHT OF THE REALM | 2 | Leader | A decorated soldier with heavy armor and a powerful steed. | 15 | +4 | 13/26 | 6/4 | DH Core | |
| MASKED THIEF | 2 | Skulk | A cunning thief with acrobatic skill and a flair for the dramatic. | 14 | +3 | 8/17 | 4/5 | DH Core | |
| MASTER ASSASSIN | 2 | Leader | A seasoned killer with a threatening voice and a deadly blade. | 15 | +5 | 12/25 | 7/5 | DH Core | |
| MERCHANT BARON | 2 | Social | An accomplished merchant with a large operation under their command. | 15 | -2 | 9/19 | 5/3 | DH Core | |
| MINOTAUR WRECKER | 2 | Bruiser | A massive bull-headed firbolg with a quick temper. | 16 | +2 | 14/27 | 7/5 | DH Core | |
| MORTAL HUNTER | 2 | Leader | An undead figure wearing a heavy leather coat, with searching eyes and a casually cruel demeanor. | 16 | +5 | 15/27 | 6/4 | DH Core | |
| NAGA EEL MASTER | 2 | Leader | A scaly humanoid with four arms dressed in shark hides with the lower body of an eel. | 16 | +3 | 13/24 | 5/6 | Incredible Creatures | |
| NAGA FINSCOURGE | 2 | Standard | A fish-like humanoid in coral armor with a tail like a shark. | 15 | +2 | 10/20 | 5/4 | Incredible Creatures | |
| NAGA REEFWATCHER | 2 | Minion | A lowly ribbet-fish hybrid forced into service. | 13 | +1 | -1/-1 | 1/1 | Incredible Creatures | |
| NAGA SEA WITCH | 2 | Support | A scaled humanoid draped in jellyfish and seaweed with the lower body of a cephalopod. | 14 | +2 | 10/18 | 4/5 | Incredible Creatures | |
| NAGA SHOALSTALKER | 2 | Skulk | A slight-framed humanoid with the lower body of a sea serpent that can fit into small spaces. | 13 | +3 | 8/19 | 4/5 | Incredible Creatures | |
| NAGA TITAN | 2 | Bruiser | A huge creature with a scale-covered humanoid upper body and a long, eel-like lower body. | 14 | +4 | 14/26 | 8/5 | Incredible Creatures | |
| NECROMANCER | 2 | Leader | An aspiring tyrant who has embraced the power of death. Wearing a mantle of flesh and melted wax, they carry a staff with twisted branches and wear a cloak of shadow. | 15 | +3 | 11/23 | 7/5 | Mike Underwood | |
| OOZE CUBE | 2 | Skulk | A quivering cube of slime as tall as a giant, transparent but deadly. In its form are bits of broken weapons, coins, and a partially digested skeleton. | 14 | +1 | 8/16 | 5/4 | Mike Underwood | |
| PIRATE CAPTAIN Tier 2 | 2 | Leader | A charismatic sea dog with an impressive hat, eager to raid and plunder. | 16 | +5 | 13/24 | 7/5 | RMR | |
| PIRATE RAIDERS Tier 2 | 2 | Horde | Seafaring scoundrels moving in a ravaging pack. | 14 | +1 | 10/19 | 6/3 | RMR | |
| PIRATE TOUGH Tier 2 | 2 | Bruiser | A thickly muscled and tattooed pirate with melon-sized fists. | 15 | +3 | 13/25 | 6/5 | RMR | |
| PLURODIN | 2 | Solo | A highly intelligent, human-sized amphibian with multiple dextrous appendages and folds of skin which act as pockets | 15 | +4 | 12/25 | 8/5 | Incredible Creatures | |
| ROYAL ADVISOR | 2 | Social | A high-ranking courtier with the ear of the local nobility. | 14 | -3 | 8/15 | 3/3 | DH Core | |
| SECRET-KEEPER | 2 | Leader | A clandestine leader with a direct channel to the Fallen Gods. | 16 | +3 | 13/26 | 7/4 | DH Core | |
| SHARK | 2 | Bruiser | A large aquatic predator, always on the move. | 14 | +2 | 14/28 | 7/3 | DH Core | |
| SIREN | 2 | Skulk | A half-fish person with shimmering scales and an irresistible voice. | 14 | +2 | 9/18 | 5/3 | DH Core | |
| SPECTRAL ARCHER | 2 | Ranged | A ghostly fighter with an ethereal bow, unable to move on while their charge is vulnerable. | 13 | +3 | 6/14 | 3/3 | DH Core | |
| SPECTRAL CAPTAIN | 2 | Leader | A ghostly commander leading their troops beyond death. | 16 | +3 | 13/26 | 6/4 | DH Core | |
| SPECTRAL GUARDIAN | 2 | Standard | A ghostly fighter with spears and swords, anchored by duty. | 15 | +1 | 7/15 | 4/3 | DH Core | |
| SPELLBLADE (Tier 2) | 2 | Leader | A mercenary combining swordplay and magic to deadly effect. | 16 | +4 | 14/24 | 6/3 | RMR | |
| SPY | 2 | Social | A skilled espionage agent with a knack for being in the right place to overhear secrets. | 15 | -2 | 8/17 | 4/3 | DH Core | |
| STONEWRAITH | 2 | Skulk | A prowling hunter, like a slinking mountain lion, with a slate-gray stone body. | 13 | +3 | 11/22 | 6/3 | DH Core | |
| STORM MAGE | 2 | Support | A vengeful storm-maker with wild hair and fierce eyes, seeking power to never feel helpless again. | 14 | +2 | 9/18 | 5/5 | Mike Underwood | |
| TRICKSTER SPIRIT | 2 | Social | A mischievous fae spirit that feeds on drama, anguish, and conflict. Takes many forms, never reveals their true visage. | 15 | +1 | 8/15 | 5/5 | Mike Underwood | |
| WAR WIZARD | 2 | Ranged | A battle-hardened mage trained in destructive magic. | 16 | +4 | 11/23 | 5/6 | DH Core | |
| WHISPERER OF LIES | 2 | Social | A charismatic agent who blends into society, turning hearts and minds to darkness. | 15 | +1 | 10/20 | 3/5 | Fresh Cut Grass | |
| YOUNG LEVIATHAN | 2 | Solo | An eel of enormous size capable of creating vortexes that capsize small ships. | 16 | +3 | 14/25 | 10/5 | Incredible Creatures | |
| YOUNG THORN DRAGON – LAUGHING LASHER | 2 | Solo | A spine-covered dragon with tattered wings, found in forests and jungles tormenting their prey. | 15 | +3 | 14/30 | 8/4 | Mike Underwood | |
| YOUNG THORN DRAGON – SNARLING SADIST | 2 | Solo | Now bloodied, this spine-covered dragon discards its playful façade and becomes ruthless, going straight for the kill. | 14 | +5 | 13/27 | 7/4 | Mike Underwood | |
| CONGREGATION OF THE END | 3 | Horde | Hopeless masses given over to the doctrine of the end, welcoming the death of the world to end their suffering. | 16 | +2 | 20/35 | 6/3 | Mike Underwood | |
| CONTRACT KILLER | 3 | Solo | A veteran criminal and murderer working for a crime syndicate. | 15 | +3 | 19/30 | 5/5 | Mike Underwood | |
| EYEBALL ABERRATION | 3 | Solo | A monstrous spherical arcane beast with one huge eye, mouths on stalks, and a long, lolling tongue. | 17 | +4 | 18/37 | 8/5 | Mike Underwood | |
| HERALD OF CONQUEST | 3 | Social | A proud and majestic messenger delivering news of imminent conquest to a nervous populace. Adorned in menacing finery. | 16 | +1 | 13/25 | 3/5 | Mike Underwood | |
| MASTER ELEMENTALIST | 3 | Ranged | A powerful sorcerer drawing upon the elements, clad in robes from different regions representing their travel and studies. | 17 | +4 | 19/30 | 5/6 | Mike Underwood | |
| PRIEST OF DECAY | 3 | Leader | A fungril sworn to the power of decay, preaching the inevitability of death for all things. | 16 | +3 | 21/40 | 6/6 | Mike Underwood | |
| TERROR OF THE DEPTHS | 3 | Solo | A squid-like primordial monstrosity with treetrunk-thick tentacles, from the deepest parts of the sea. | 18 | +4 | 22/42 | 10/5 | Mike Underwood | |
| WARLORD | 3 | Leader | A charismatic and skilled fighter seeking domination, riches, and the ruination of their foes. Adorned with trophies of their bloody conquests and wielding a massive axe that is always bleeding. | 16 | +4 | 19/41 | 8/4 | Mike Underwood | |
| ARCHWIZARD | 4 | Solo | A veteran spellcaster commanding the most powerful magics. | 20 | +5 | 30/60 | 9/8 | Mike Underwood | |
| EXTRAPLANAR ARMY | 4 | Horde | Invading forces from another plane, eager to conquer this world and consume its resources. | 18 | +2 | 24/47 | 7/3 | Mike Underwood | |
| GOD-KING | 4 | Leader | A divinely-empowered monarch claiming dominion over the whole world. | 19 | +6 | 35/65 | 7/5 | Mike Underwood | |
| HALLOWED ASSASSIN | 4 | Skulk | A divinely-empowered killer dispatched to vanquish the gods’ most persistent foes. | 19 | +5 | 26/50 | 6/5 | Mike Underwood |