Listing Environments
|
Name
|
Tier
|
Type
|
Description
|
Difficulty
|
Potential Adversaries
|
Source
|
Actions |
|---|---|---|---|---|---|---|---|
| AMBUSHED | 1 | Event | An ambush is set to catch an unsuspecting party off-guard. | -999 | Any | DH Core | |
| AMBUSHERS | 1 | Event | An ambush is set by the PCs to catch unsuspecting adversaries off-guard. | -999 | Any | DH Core | |
| BANDIT ATTACK | 1 | Event | A coordinated raid on a settlement by a bandit gang, in pursuit of wealth. | 12 | Jagged Knife Bandits (Bandit, Hexer, Kneebreaker, Lackey, Lieutenant, Shadow, Sniper) | Mike Underwood | |
| BEELZEBUFO BOG | 1 | Exploration | Deep in the jungle the taint of the abyssal realms has infiltrated the swamps and bogs. Dark water and corrupting air present a danger to all. | 11 | Bear, Demon Toad, Giant Mosquitoes, Green Ooze, Tangle Bramble | Wondrous Environments | |
| BUSTLING MARKETPLACE | 1 | Social | The economic heart of the settlement, with local artisans, traveling merchants, and patrons across social classes. | 10 | Guards (Bladed Guard, Head Guard), Masked Thief, Merchant | DH Core | |
| DANGEROUS WOODLAND | 1 | Traversal | A twisting path through a dense, disorienting shadowed forest. | 12 | Bear, Dire Wolf, Deeproot Defender, Young Dryad, Minor Treant | Bonus Reaction | |
| DESECRATED GRAVEYARD | 1 | Exploration | A place of rest turned into a misty maze of hazards, haunted by the unquiet dead. | 11 | Giant Rat Swarm, Skeletons (Dredge, Knight, Archer, Warrior), Zombies (Brawny Zombie, Patchwork Zombie Hulk, Rotted Zombie, Zombie Pack) | Mike Underwood | |
| DOOR (STANDARD) | 1 | Event | The hardest test for an adventuring party there is. | 10 | Conscript, Elite Soldier, Merchant Baron, Spy, Failed Experiment. | Bonus Reaction | |
| Fishing | 1 | Event | A peaceful scene | 12 | Glass Snake | Bonus Reaction | |
| GLOAMING FOREST | 1 | Traversal | A forest that has overtaken a village, seemingly overnight. It is wrought with alluring flowers and hidden marshes but hides resentment beneath the boughs of its twisted, humanoid-shaped trees. | 11 | Burroska Doll, Flowering Creatures (Blooming Cockatrice, Budding Cockatrice Clutch, Leafcutter Spriggant, Prickleboar), Sylvan Warriors (Soldier, Warden, Fungril Gladeservant), Woad Stalker | Incredible Creatures | |
| OUTPOST TOWN | 1 | Social | A small town on the outskirts of a nation or region, close to a dungeon, tombs, or other adventuring destinations. | 12 | Jagged Knife Bandits (Hexer, Kneebreaker, Lackey, Lieutenant, Shadow, Sniper), Masked Thief, Merchant | DH Core | |
| PERILOUS JOURNEY | 1 | Traversal | A dangerous trek across uncertain climes through a variety of threats. | 12 | Acid Burrower, Bandits, Beasts (any) | Mike Underwood | |
| PURSUED | 1 | Event | The party is actively chased by pursuers with ill intent. | -999 | Any | Mike Underwood | |
| PURSUERS | 1 | Event | The party is actively chasing adversaries. | -999 | any | Mike Underwood | |
| RAGING FIRE | 1 | Event | A quickly-growing fire with no signs of stopping. It consumes greedily, leaping gaps thanks to the strong wind. | 13 | Minor Fire Elemental, Beasts (Dire Wolf, Bear), Red Ooze, Tiny Red Ooze | Mike Underwood | |
| RAGING RIVER | 1 | Traversal | A swift-moving river without a bridge crossing, deep enough to sweep away most people. | 10 | Beasts (Bear, Glass Snake), Jagged Knife Bandits (Hexer, Kneebreaker, Lackey, Lieutenant, Shadow, Sniper) | DH Core | |
| Rickety Bridge | 1 | Traversal | A rope bridge sways dangerously over a gorge. | 11 | Giant Mosquitos, Skeleton Archer, Spell Blade | Bonus Reaction | |
| ROWDY BAR | 1 | Social | A raucous watering hole full of interesting characters. | 13 | Head Guard, Merchant, Petty Noble, Jagged Knife Bandit, Pirate Tough | Bonus Reaction | |
| TEMPLE ARCHIVES | 1 | Social | A cozy, cramped chamber filled with shelves built into the stone walls. The shelves are overflowing with scrolls, ledgers, and well-used holy books. The air is still, carrying the faint, comforting scent of old parchment, dried incense, and a hint of smoke from a small, slow burning hearth in one corner. Light filters in from a single, high window, catching dust motes dancing in the quiet air. | 11 | Sellsword, Bladed Guard, Head Guard | Fresh Cut Grass | |
| BURNING SANDS | 2 | Traversal | A wide expanse of desert -- dunes of sand dotted by cacti and scrubland--sprawling beyond the horizon and promising a desiccated doom to any that enter. | 14 | Giant Eagle, Glass Snake, Mortal Hunter, Merchant Baron, Spectral Archer, Spectral Captain, Spectral Guardian | Mike Underwood | |
| CULT RITUAL | 2 | Event | A Fallen cult assembles around a sigil of the defeated gods and a bonfire that burns a sickly shade of green. | 14 | Cult of the Fallen (Cult Adept, Cult Fang, Cult Initiate, Secret-Keeper) | DH Core | |
| DEADLY DUNGEON | 2 | Exploration | A subterranean fortress, crypt, or labyrinth with patrolling foes, trapped hallways, and something of great importance at the end. | 14 | Battle Box, Gorgon, Spectral Warriors (Archer Guardian, Captain), Minotaur Wrecker, Necromancer (from my Menagerie of Mayhem #1), Siren, Undead (Failed Experiment, Mortal Hunter) | Mike Underwood | |
| DENSE JUNGLE | 2 | Exploration | A dense forest of foliage and underbrush that is unbearably humid, and teeming with wildlife that wants to eat adventurers. | 14 | Tigers, Monkeys, Manticore, Ettin, Felons | Fangs & Felons | |
| HALLOWED TEMPLE | 2 | Social | A bustling but well-kept temple that provides healing and hosts regular services, overseen by a priest or seraph. | 13 | Guards (Archer Guard, Bladed Guard, Head Guard) | DH Core | |
| HAUNTED CITY | 2 | Exploration | An abandoned city populated by the restless spirits of eras past. | 14 | Ghosts (Spectral Archer, Spectral Captain, Spectral Guardian), ghostly versions of other adversaries (see “Ghostly Form”) | DH Core | |
| MOUNTAIN PASS | 2 | Traversal | Stony peaks that pierce the clouds, with a twisting path winding its way up and over through many switchbacks. | 15 | Beasts (Bear, Giant Eagle, Glass Snake), Chaos Skull, Minotaur Wrecker, Mortal Hunter | DH Core | |
| SHIPWRECK | 2 | Exploration | The mostly-submerged remains of a ship washed ashore after meeting its demise some months or years ago. | 15 | Electric Eels, Pirates (Captain, Raiders, Tough), Spectral Forces (Archer, Captain, Guardian), Shark, Siren | Mike Underwood | |
| THUNDERSTORM | 2 | Event | A distant rumble quickly becomes a ferocious thunderstorm as rain, wind and lightning crashes down. | 14 | Spectral Captain, Spectral Guard, Stonewraith | Extended Environments | |
| UNDERSEA TRENCH | 2 | Exploration | Beneath the waves, monsters congregate. | 15 | Naga (Eel Master, Finscourge, Reefwatcher, Sea Witch, Shoalstalker, Titan, Young Leviathan), Sirens, Undersea creatures (Shark, Electric Eel, Kraken) | Incredible Creatures | |
| CRYSTAL WASTELAND | 3 | Traversal | A harsh and alien landscape that shines with towers of glittering crystal | 16 | Adult Flickerfly Constructs Crystal Guardians (Vault Guardians) Elemental Spark Whisper Wraiths | The Void |