Listing Features for SPECTRAL CAPTAIN

TitleTypeDescriptionQuestionOrder Actions
Ghost passive The Captain has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
Unending Battle action Spend 2 Fear to return up to 1d4+1 defeated Spectral allies to the battle at the points where they first appeared (with no marked HP or Stress).
Hold Fast reaction When the Captain’s Spectral allies are forced to make a reaction roll, you can mark a Stress to give those allies a +2 bonus to the roll.
Momentum reaction When the Captain makes a successful attack against a PC, you gain a Fear.