Adversary (133, COCKATRICE, source: Mike Underwood)
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COCKATRICE
Tier 2 Solo
A bipedal hybrid lizard-bird with a barbed tail, flightless wings, and a confounding stare.
Motives & Tactics: Make the world pay for their inability to fly, whip lash, stun targets with frightening stare
Difficulty: 14 | Thresholds: 12/24 | HP: 8 | Stress: 4
ATK: +2 | Razor Beak: Melee | 2d10+2 phyFEATURES
Relentless (2) - Passive:
The Cockatrice can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Terrifying - Passive:
When the Cockatrice makes a successful attack, all PCs within Close range lose a Hope and you gain a Fear.
Barbed Tail Lash - Action:
Spend a Fear to make an attack against all targets within Very Close range. Targets the attack succeeds against take 2d12 phy damage and must mark an armor slot without gaining its benefit (they may still use armor to reduce the damage).
Eyes of the Void - Action:
Mark a Stress to force all targets in front of the Cockatrice within a Close range to make an Instinct Reaction Roll or become Confounded. A Confounded target gains disadvantage on action rolls. A target clears Confounded when they succeed on an action roll or at the end of the scene.
Turn Inside Out - Reaction:
When the Cockatrice succeeds on an attack against a Confounded target, the target must mark a Stress and the Cockatrice clears a Stress.
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