Listing Features for JUNIOR SERAPH
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Winged Leader | passive | Junior Seraph can fly and carry one ally up to a Close distance as part of an action. | |||
| Many as One | action | Spend 2 Fear to activate 1d4 allies within Far range. Attacks they make while spotlighted this way deal half damage. | |||
| Offer Alternatives | reaction | When a target within Close range rolls a failure with Hope, mark a Stress to offer them another solution to the challenge they face. If the target changes their mind and takes the offer, they gain 2 Hope. | |||
| Spare the Righteous | reaction | When an ally within Very Close range would mark HP, mark a Stress to allow them to mark 1 fewer HP. |