Adversary (144, HERALD OF CONQUEST, source: Mike Underwood)

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HERALD OF CONQUEST

Tier 3 Social

A proud and majestic messenger delivering news of imminent conquest to a nervous populace. Adorned in menacing finery.

Motives & Tactics: Cow civilians, deliver fell tidings, satisfy their master, undermine resistance

Difficulty: 16 | Thresholds: 13/25 | HP: 3 | Stress: 5

ATK: +1 | Wand: Far | 3d6 mag
Experience: Geography +3, Orator +4

FEATURES

Aura of Superiority - Passive: Any time a PC gets a result with Fear while in the presence of the Herald, they must mark a Stress.

Your Doom Comes - Action: Spend 2 Fear to have the Herald deliver news of their master’s imminent arrival to conquer the local community, boasting about the Warlord’s many victories. All targets within Far must make a Presence Reaction Roll or mark 2 Stress.

Silence, Worm! - Action: Mark a Stress and pick a target within Far, who must make a Presence Reaction Roll. On a failure, they become Cowed. While Cowed, they are Vulnerable and must mark a Stress any time they speak out against the Herald. The target clears Cowed on a success with Hope or during their next rest.

Snarling Contempt - Reaction: When a PC makes a Presence Roll against the Herald, mark a Stress to give the roll disadvantage.

My Master Is Not Without Mercy - Reaction: Any target that pledges loyalty or surrenders pro-actively becomes Suborned. A Suborned target cannot clear Stress but is granted a reprieve from the worst of the oncoming conquest. A target can clear Suborned by taking dangerous action against the Herald’s master.

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