Listing Features for MANTICORE
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Flying | passive | While flying, the Manticore gains a +2 bonus to their Difficulty. | |||
| Poison Barbs | passive | When the Manticore makes an attack with “Poison Sting” or “Barb Fling” you can spend a Fear to add 1d6 bonus to the damage roll and Poison the target until their next rest or they succeed on a Knowledge Roll (15). While Poisoned, the target must roll a d6 before they make an action roll. On a result of 4 or lower, they must mark a Stress. | |||
| Poison Sting | action | Make an attack against a target within Very Close range. On a success, the target takes 1d6+4 physical damage. If they mark HP, they lose a Hope. | |||
| Barb Fling | action | Mark a Stress to make an attack against a target within Far range. On a success, the target takes 1d8+3 physical damage. |