Listing Features for UNTAMED EXPERIMENT

TitleTypeDescriptionQuestionOrder Actions
Mad Creation passive When the Experiment appears, put 8 tokens on this stat block. Spend these tokens to add features to the Experiment when it appears or during its spotlight. These are one time costs.
Relentless (2) passive (0 tokens). The Experiment can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Flying passive (2 tokens). The Experiment has wings that can support flight. While Flying, the Experiment gains a +2 bonus to their Difficulty.
Ophidian Charm passive (2 tokens). When a PC makes an attack against the Experiment within Melee range they must roll a d6. On a 3 or lower, the creature has disadvantage on their next attack roll and must mark a Stress.
Terrifying Roar action (1 token). Once per scene, mark a Stress to roar loudly, intimidating all foes nearby. All targets within Close range must succeed on a Presence Reaction Roll. Targets who fail are Shaken until they roll with Hope. While Shaken, a target’s Hope die is reduced to a d10.
Double Swipe action (2 tokens). When the Experiment makes a standard attack, mark a Stress to make another against a different target within Melee range.
Ramming Charge action (2 tokens). Mark a Stress to charge through a group within Close range and make an attack against all targets in the Experiment’s path. Targets the Experiment succeeds against take 2d6+10 physical damage and are knocked back to Far range.
Powerful Kick reaction (2 tokens). When the Experiment takes Major or greater damage, mark a Stress to make an attack against a target within Melee range. On a success, the target takes 1d12+2 physical damage and is knocked back to Far range.
Burning Breath reaction (3 tokens). Countdown (Loop 1d4). When the Experiment sees a hostile target, activate the countdown. When it triggers, the Experiment breathes flames at all targets in front of them within a Very Close range. All targets in the area must succeed on an Agility Reaction Roll or take 1d8+3 magic damage. For each target that marks HP, you gain a Fear.