Listing Features for DOLLIGLOP
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Pay the Price | passive | When a PC spends Hope within Far range of the Dolliglop, you gain a Fear. | |||
| Island of Misfits | action | Twice per scene, spend a Fear to summon a number of Animated Toys equal to twice the number of PCs. They appear within Far range and make a “Group Attack” against a chosen target. | |||
| Outgrown and Discarded | action |
Spend a Fear to emanate a wave of loss and sadness from the Dolliglop. Each target within Far range must make an Instinct or Presence Reaction Roll. On a failure, the target vividly recalls a memory of a lost toy or keepsake and they have disadvantage on all action rolls until they roll with Hope. Targets who succeed mark a Stress.
Describe a toy your character either lost or was forced to part with in their childhood. | |||
| Feed on Hope | reaction | If a PC rolls with Hope within Far range of the Dolliglop, you can mark a Stress and roll a d20. If the result is equal to or lower than the number on the PC’s Hope die, the Dolliglop clears 1 HP and you gain a Fear. |