Adversary (170, FORLORN SPIRIT, source: Incredible Creatures)
This is a adversary record from your database.
FORLORN SPIRIT
Tier 1 Standard
A distraught or displaced soul, seeking either redemption or solace.
Motives & Tactics: Express emotion, crave physicality, bewilderment
Difficulty: 11 | Thresholds: 8/13 | HP: 4 | Stress: 4
ATK: +2 | Clinging Grasp: Melee | 1d6+2 magFEATURES
Ghost - Passive:
The Spirit has resistance to physical damage.
Mark a Stress to move up to Close range through solid objects.
Forlorn Wail - Action:
Spend a Fear to howl at all targets within Far range, forcing them to make an Instinct or Presence Reaction Roll. On a failure, the target must use a
d10 for their Hope die until they roll with Hope or the scene ends. On a success, the target marks a Stress, but gleans a course of action that might put the Spirit to rest.
What does the Spirit desire? What can the PCs do to facilitate it?
What does the Spirit desire? What can the PCs do to facilitate it?
Feel Your Pain - Reaction:
When a PC marks HP within Close range of the Spirit,
mark a Stress to have the Spirit immediately move into Melee range of that PC and make a standard attack.
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