Listing Features for WEEJIT TRICKSTER
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| The Emperor’s Clothes | passive | Despite the Trickster’s blatantly poor disguise, Instinct rolls to see through it are made with disadvantage. | |||
| Look Over There! | action | Mark 2 Stress to choose a target to misdirect unwanted attention toward in order to gain something of value. The target has disadvantage on action rolls against the Trickster until the end of the scene. | |||
| Plant the Evidence | action | Spend a Fear and plant incriminating evidence on a target within Melee range of the Trickster. Activate a Countdown (2). When triggered, the evidence is spotted and alarms are raised. | |||
| Recombine | reaction | When the Trickster takes damage that doesn’t defeat it, any remaining Weejits can move up to Close range and join other Weejits, forming a different collective. |