Listing Features for WEEJIT FAM

TitleTypeDescriptionQuestionOrder Actions
Barrel Roll action Mark a Stress and the Fam forms a ball of arms and legs and charges a target within Close range. The target must make a Strength or Agility Reaction Roll. On a failure, the target takes 1d8+4 physical damage and is knocked back to Far range. On a success, the target takes half damage and the Fam is broken apart into individual Weejits.
Recombine reaction When the Fam takes damage that doesn’t defeat it, any remaining Weejits can move up to Close range and join other Weejits, forming a different collective.