Listing Features for WEEJIT FAM
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Barrel Roll | action | Mark a Stress and the Fam forms a ball of arms and legs and charges a target within Close range. The target must make a Strength or Agility Reaction Roll. On a failure, the target takes 1d8+4 physical damage and is knocked back to Far range. On a success, the target takes half damage and the Fam is broken apart into individual Weejits. | |||
| Recombine | reaction | When the Fam takes damage that doesn’t defeat it, any remaining Weejits can move up to Close range and join other Weejits, forming a different collective. |