Listing Features for WEEJIT BRAINY
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Friends! | action | Once per scene, mark a Stress to summon 1d6 Weejits, which appear at Far range. | |||
| Battle Conductor | action | Spend a Fear to spotlight the Brainy and up to 1d4 allies within Far range. | |||
| Saw That Coming | reaction | When an attack targets the Brainy, you can mark a Stress to increase its difficulty by 1d4 until your next GM turn. If that causes the attack to miss, the attacker loses a Hope. | |||
| Recombine | reaction | When the Brainy takes damage that doesn’t defeat it, any remaining Weejits can move up to Close range and join other Weejits, forming a different collective. |