Listing Features for WEEJIT BRAINY

TitleTypeDescriptionQuestionOrder Actions
Friends! action Once per scene, mark a Stress to summon 1d6 Weejits, which appear at Far range.
Battle Conductor action Spend a Fear to spotlight the Brainy and up to 1d4 allies within Far range.
Saw That Coming reaction When an attack targets the Brainy, you can mark a Stress to increase its difficulty by 1d4 until your next GM turn. If that causes the attack to miss, the attacker loses a Hope.
Recombine reaction When the Brainy takes damage that doesn’t defeat it, any remaining Weejits can move up to Close range and join other Weejits, forming a different collective.