Listing Features for WEEJIT SMASHER

TitleTypeDescriptionQuestionOrder Actions
Grand Slam action Mark a Stress to make an attack against all targets within Very Close range. Targets the Smasher succeeds against take 1d10 physical damage and are knocked back to Far range.
Intimidating Yell action Mark 2 Stress to yell and curse at all targets within Far range. Targets in the area must make an Instinct or Presence Reaction Roll. For each target who fails, you gain a Fear and the target marks a Stress. Targets who succeed mark a Stress.
Recombine reaction When the Smasher takes damage that doesn’t defeat it, any remaining Weejits can move up to Close range and join other Weejits, forming a different collective.