Listing Features for WEEJIT SMASHER
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Grand Slam | action | Mark a Stress to make an attack against all targets within Very Close range. Targets the Smasher succeeds against take 1d10 physical damage and are knocked back to Far range. | |||
| Intimidating Yell | action | Mark 2 Stress to yell and curse at all targets within Far range. Targets in the area must make an Instinct or Presence Reaction Roll. For each target who fails, you gain a Fear and the target marks a Stress. Targets who succeed mark a Stress. | |||
| Recombine | reaction | When the Smasher takes damage that doesn’t defeat it, any remaining Weejits can move up to Close range and join other Weejits, forming a different collective. |