Adversary (197, SPELLBLADE (Tier 2), source: RMR)
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SPELLBLADE (Tier 2)
Tier 2 Leader
A mercenary combining swordplay and magic to deadly effect.
Motives & Tactics: Blast, command, endure
Difficulty: 16 | Thresholds: 14/24 | HP: 6 | Stress: 3
ATK: +4 | Empowered Longsword: Melee | 2d8+5 phy/magFEATURES
Arcane Steel - Passive:
Damage dealt by the Spellblade’s standard attack is considered both physical and magic.
Suppressing Blast - Action:
Mark a Stress and target a group within Far range. All targets must succeed on an Agility Reaction Roll or take
2d8+2 magic damage. You gain a Fear for each target who marked HP from this attack.
Move as a Unit - Action:
Spend 2 Fear to spotlight up to five allies within Far range.
Momentum - Reaction:
When the Spellblade makes a successful attack against a PC, you gain a Fear.
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