Adversary (199, CAVE OGRE (Tier 2), source: RMR)
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CAVE OGRE (Tier 2)
Tier 2 Solo
A massive humanoid who sees all sapient life as food.
Motives & Tactics: Bite off heads, feast, rip limbs, stomp, throw enemies
Difficulty: 15 | Thresholds: 13/25 | HP: 8 | Stress: 4
ATK: +3 | Club: Very Close | 2d10+3 phyFEATURES
Ramp Up - Passive:
You must
spend a Fear to spotlight the Ogre. While spotlighted, they can make their standard attack against all targets within range.
Bone Breaker - Passive:
The Ogre’s attacks deal direct damage.
Hail of Boulders - Action:
Mark a Stress to pick up heavy objects and throw them at all targets in front of the Ogre within Far range. Make an attack against these targets. Targets the Ogre succeeds against take
2d10+3 physical damage. If they succeed against more than one target, you gain a Fear.
Rampaging Fury - Reaction:
When the Ogre marks 2 or more HP, they can rampage. Move the Ogre to a point within Close range and deal
3d6+4 direct physical damage to all targets in their path.
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