Listing Features for DEEPROOT DEFENDER

TitleTypeDescriptionQuestionOrder Actions
Ground Slam action Slam the ground, knocking all targets within Very Close range back to Far range. Each target knocked back this way must mark a Stress.
Grab and Drag action Make an attack against a target within Close range. On a success, spend a Fear to pull them into Melee range, deal 1d6+2 physical damage, and Restrain them until the Defender takes Severe damage.