Adversary (38, GLASS SNAKE, source: DH Core)
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GLASS SNAKE
Tier 1 Standard
A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.
Motives & Tactics: Climb, feed, keep distance, scare
Difficulty: 14 | Thresholds: 6/10 | HP: 5 | Stress: 3
ATK: +2 | Glass Fangs: Very Close | 1d8+2 phyFEATURES
Armor-Shredding Shards - Passive:
After a successful attack against the Snake within Melee range, the attacker must mark an Armor Slot. If they can’t mark an Armor Slot, they must mark an HP.
Spinning Serpent - Action:
Mark a Stress to make an attack against all targets within Very Close range. Targets the Snake succeeds against take
1d6+1 physical damage.
Spitter - Action:
Spend a Fear to introduce a
d6 Spitter Die. When the Snake is in the spotlight, roll this die. On a result of 5 or higher, all targets in front of the Snake within Far range must succeed on an Agility Reaction Roll or take
1d4 physical damage. The Snake can take the spotlight a second time this GM turn.
Image Here