Listing Features for PIRATE CAPTAIN
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Swashbuckler | passive | When the Captain marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress. | |||
| Reinforcements | action | Once per scene, mark a Stress to summon a Pirate Raiders Horde, which appears at Far range. | |||
| No Quarter | action | Spend a Fear to choose a target who has three or more Pirates within Melee range of them. The Captain leads the Pirates in hurling threats and promises of a watery grave. The target must make a Presence Reaction Roll. On a failure, the target marks 1d4+1 Stress. On a success, they must mark a Stress. | |||
| Momentum | reaction | When the Captain makes a successful attack against a PC, you gain a Fear. |