Adversary (76, PATCHWORK ZOMBIE HULK, source: DH Core)
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PATCHWORK ZOMBIE HULK
Tier 1 Solo
A towering gestalt of corpses moving as one, with torso-sized limbs and fists as large as a grown halfling.
Motives & Tactics: Absorb corpses, flail, hunger, terrify
Difficulty: 13 | Thresholds: 8/15 | HP: 10 | Stress: 3
ATK: +4 | Too Many Arms: Very Close | 1d20 phyFEATURES
Destructible - Passive:
When the Zombie takes Major or greater damage, they mark an additional HP.
Flailing Limbs - Passive:
When the Zombie makes a standard attack, they can attack all targets within Very Close range.
Another for the Pile - Action:
When the Zombie is within Very Close range of a corpse, they can incorporate it into themselves, clearing a HP and a Stress.
Tormented Screams - Action:
Mark a Stress to cause all PCs within Far range to make a Presence Reaction Roll (13). Targets who fail lose a Hope and you gain a Fear for each. Targets who succeed must mark a Stress.
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