Adversary (99, GORGON, source: DH Core)
This is a adversary record from your database.
GORGON
Tier 2 Solo
A snake-headed, scaled humanoid with a gilded bow, enraged that their peace has been disturbed.
Motives & Tactics: Corner, hit-and-run, petrify, seek vengeance
Difficulty: 15 | Thresholds: 13/25 | HP: 9 | Stress: 3
ATK: +4 | Sunsear Shortbow: Far | 2d20+3 magFEATURES
Relentless (2) - Passive:
The Gorgon can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Sunsear Arrows - Passive:
When the Gorgon makes a successful standard attack, the target
Glows until the end of the scene and can’t become
Hidden. Attack rolls made against a
Glowing target have advantage.
Crown of Serpents - Action:
Make an attack roll against a target within Melee range using the Gorgon’s protective snakes. On a success,
mark a Stress to deal
2d10+4 physical damage and the target must mark a Stress.
Petrifying Gaze - Reaction:
When the Gorgon takes damage from an attack within Close range, you can
spend a Fear to force the attacker to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the Gorgon is attacked. When it triggers, the target must make a death move. If the Gorgon is defeated, all petrification countdowns end.
Momentum - Reaction:
When the Gorgon makes a successful attack against a PC, you gain a Fear.
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