Listing Features for DOOR (STANDARD)
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Open The Door | passive |
PCs can open the door in anyway they see fit, normally by lockpicking it (Finesse) or kicking it open (Strength).
| |||
| When One Opens | action | The GM can spend a Fear to have an adversary waiting for the players on the other side. | |||
| Lock In! | action | If the door is still in working order, the GM can spend a Fear for the door to slam shut behind the players, and lock them in the room they just entered. |