Environment (14, BEELZEBUFO BOG, source: Wondrous Environments)

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BEELZEBUFO BOG

Tier 1 Exploration

Deep in the jungle the taint of the abyssal realms has infiltrated the swamps and bogs. Dark water and corrupting air present a danger to all.

Impulses: Corrode and corrupt, suspend life in perpetual decay, spawn toads and feed the depths.

Difficulty: 11

Potential Adversaries: Bear, Demon Toad, Giant Mosquitoes, Green Ooze, Tangle Bramble

FEATURES

Corrupting Humidity - Passive: Physical and mental effort in the bog is especially taxing. Whenever a PC marks a Stress they mark an additional Stress.

What signs of corruption show on afflicted bodies? What does the air taste and smell of?

Demon-touched Creatures - Passive: Adversaries that appear here are changed by the demonic corruption. They have resistance to magic damage and when a PC marks one or more HP from an attack, that PC loses a Hope.

What alterations does the adversary have that showcases its demonic form? What venom, horrific cry, or fearful gaze does the creature have?

Rotted Flora - Action: As they move through the bog, a rotten trunk collapses under a PC’s weight and sends them falling down a slope toward a pond. The PC must make an Agility Reaction Roll. On a failure they can choose to mark a Stress to catch themselves, or go splashing into the pond and sacrifice an item, or a handful of gold, that is lost in the water.

What creatures live in the pond that the PC falls into? What color does the brackish water stain clothing and skin?

Chorus of Toads - Action: Spend a Fear to have 2d6 Demon Toads appear, drawn to the untainted presence of the PCs. They appear within Far range of a chosen PC and immediately take the spotlight.

What does the deafening chorus of the Toad sound like echoing through the trees? Why is the Toad drawn most to the PC it appears closest to?

Stygian Waters - Reaction: When one of the PCs looks into an undisturbed surface of water, they must succeed on a Presence Reaction Roll or become Frightened until they roll a success with Hope. A Frightened PC replaces their Hope Die with a d10.

What horrifying visions do you witness in the still waters? What act or memory breaks you out of your fear?

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