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Intentional Chaos
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passive
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The bandit’s attack has the townsfolk running scared. The bandits have rolled in a cart for all the loot they intend to steal, which they park in the center of town while the bandits steal and terrorize the populace. A PC may move or sabotage the cart with an action roll, interfering with the bandit’s ability to make a getaway with the loot.
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How can we tell this cart has been through several other raids?
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Everybody Panic!
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action
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Spend a Fear to have a group of townsfolk panic, scattering and becoming
Vulnerable until calmed down.
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What are the ancestries and look of the people panicking? What dangerous situations do they create in their attempts to flee?
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Everything That isn’t Tied Down
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action
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Spotlight a bandit to have them claim an armful of valuables from a person or household. While they have their arms full, they are
Vulnerable.
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What did they grab: clothing? Jewelry? A religious object? Livestock? Do they have obstructed vision, is the loot stuffed in a big bag? Is it damaged from a struggle with the owner?
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Make an Example
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action
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Spotlight a bandit to make an attack against a civilian within Close range. On a success, the townsperson takes damage and is knocked out of the fight. Set a
Consequence Countdown (2). When the countdown triggers, the townsperson dies of their injuries. The townsperson can be saved with a Knowledge Roll or by any effect that clears HP before the countdown triggers.
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Who did the bandits pick out? Is the civilian armed? What were they protecting?
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Magical Mishap
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action
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A bandit throws an arcane shard to scatter the townsfolk. Due to malice or poor luck, they start a fire comprising an area with a radius of a Melee range. Tell the player of the closest PC to roll their Fear die. If the result is higher than the current Fear total, gain 2 Fear. Then activate the
Spreading Fire feature.
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What catches fire? Does the soldier take responsibility for what they’ve done or just leave the people to fend for themselves?
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Twisting the Knife
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reaction
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When a townsperson is killed by a swarm attack, gain a Fear.
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How do they die? Who witnesses this, and how did they know the deceased?
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Spreading Fire
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reaction
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(Environment Change): When a fire breaks out, activate a
Countdown (Decreasing Loop - 3) that ticks down on each roll with Fear. Each time the countdown triggers, the fire grows by one range band (Melee to Very Close, Very Close to Close, etc.). When the countdown re-sets to 0, the fire has spread to the point where it threatens the entire town - introduce the
Raging Fire environment and immediately activate the
Flame Plume feature.
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What catches fire? Who is around to see it? What lives and precious items are threatened by the blaze?
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Cut and Run
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reaction
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When half of the bandits or the Lieutenant have been defeated, the bandits give up on the raid and try to escape with the loot they’ve gathered (in the cart or held in their arms).
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Do they all leave the same direction? Do they take the cart or just leave on foot? Do they help their injured comrades or collect their fallen?
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