Environment (18, PURSUED, source: Mike Underwood)

This is a environment record from your database.

PURSUED

Tier 1 Event

The party is actively chased by pursuers with ill intent.

Impulses: apply pressure, induce paranoia, wear you out.

Difficulty: -999

Potential Adversaries: Any

FEATURES

Hunters and the Hunted - Passive: Set a Progress Countdown (6) for the party to represent their escape attempts and a Consequence Countdown (6) to represent the pursuers giving chase. If the party triggers the Progress Countdown before the Consequence Countdown triggers, they give their pursuers the slip. If the Consequence Countdown triggers first, the pursuers have caught up – take 2 Fear as the pursuers confront the party.

What do you do to delay their pursuit? Are they just faster than you, or do they have some other advantage? What do you fear they’ll do if they catch up?

Relative Strength - Passive: The Difficulty of this environment equals that of the adversary with the highest Difficulty.

Which adversary is the least prepared? Which one is the most?

Unexpected Setback - Reaction: On any failure rolling to advance the Progress Countdown, spend a Fear to advance the Consequence Countdown by an additional 1.

How does this go worse than you expected? What good luck speeds your pursuers?

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