Environment (19, PURSUERS, source: Mike Underwood)
This is a environment record from your database.
PURSUERS
Tier 1 Event
The party is actively chasing adversaries.
Impulses: provoke rash action, look ahead, wear you out.
Difficulty: -999
Potential Adversaries: any
FEATURES
Hunting Prey - Passive:
Set a
Progress Countdown (6) for the party to represent their chase and a
Consequence Countdown (6) to represent the pursued party’s attempts to escape. If the
Consequence Countdown triggers first, the pursued party has given the party the slip and escaped for now. If the party triggers the
Progress Countdown before the
Consequence Countdown triggers, they catch their quarry, forcing a confrontation and causing the GM to lose 2 Fear.
What do you do to gain ground? Do they know the area better than you, or have some other advantage? What do you fear they’ll do if they get away?
Relative Strength - Passive:
The Difficulty of this environment equals that of the adversary with the highest Difficulty.
Which adversary is the least prepared? Which one is the most?
Unexpected Setback - Reaction:
On any failure rolling to advance the
Progress Countdown,
spend a Fear to advance the
Consequence Countdown by an additional 1.
How does this go worse than you expected? What good luck speeds your quarry?
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