Environment (19, PURSUERS, source: Mike Underwood)

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PURSUERS

Tier 1 Event

The party is actively chasing adversaries.

Impulses: provoke rash action, look ahead, wear you out.

Difficulty: -999

Potential Adversaries: any

FEATURES

Hunting Prey - Passive: Set a Progress Countdown (6) for the party to represent their chase and a Consequence Countdown (6) to represent the pursued party’s attempts to escape. If the Consequence Countdown triggers first, the pursued party has given the party the slip and escaped for now. If the party triggers the Progress Countdown before the Consequence Countdown triggers, they catch their quarry, forcing a confrontation and causing the GM to lose 2 Fear.

What do you do to gain ground? Do they know the area better than you, or have some other advantage? What do you fear they’ll do if they get away?

Relative Strength - Passive: The Difficulty of this environment equals that of the adversary with the highest Difficulty.

Which adversary is the least prepared? Which one is the most?

Unexpected Setback - Reaction: On any failure rolling to advance the Progress Countdown, spend a Fear to advance the Consequence Countdown by an additional 1.

How does this go worse than you expected? What good luck speeds your quarry?

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