Listing Features for PERILOUS JOURNEY

TitleTypeDescriptionQuestionOrder Actions
Begin with a Single Step passive When the party sets out on a perilous journey, activate a Progress Countdown based on how long it will be to complete (4 short, 6 – normal, 8 – long, 10 – very long). When the environment is introduced and after each completed roll to progress this countdown, describe where the PCs are in the journey and convey what challenges are present at this stage. When the countdown is triggered, describe the group arriving at their destination and what awaits them and tell each PC to gain a Hope. What does the surrounding landscape look like? What threats can the PCs anticipate and what lie in wait to surprise them?
Bad Weather action Once per session while this environment is active, introduce inclement weather that complicates the journey. All PCs mark a Stress or lose a Hope. If the party presses on, the next roll to progress the journey countdown is made with disadvantage. If they try to wait out the weather by taking a rest, the GM gains an additional 2 Fear, or can tick down a long-term countdown by 1. What kind of weather is it? How does it foul the mood among the party? What cover exists nearby to wait it out?
Opportunists action Spend a Fear to summon a group of adversaries equal to the default battle points budget for the party. You may spend an additional Fear to increase the battle point budget by 2, or force the PC with the highest Instinct to make an Instinct Reaction Roll to sense the attackers as they approach. On a failure, the PCs are caught unawares and an adversary immediately takes the spotlight. How many other travelers have these adversaries accosted? What favorable terrain assists the foe’s attack? Why didn’t the PCs notice the adversary as they approach?
Dangerous Feature reaction When a PC fails a roll to advance the Progress Countdown for the journey, describe a physical hazard or mishap that deals them 1d10+2 phy damage. You may also spend a Fear to increase the Countdown by one (tick up, not down) as you describe how this setback complicates the journey. What is the source of the injury? Does the PC’s failure make other character’s traversal more difficult?