Environment (22, BUSTLING MARKETPLACE, source: DH Core)
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BUSTLING MARKETPLACE
Tier 1 Social
The economic heart of the settlement, with local artisans, traveling merchants, and patrons across social classes.
Impulses: Buy low, and sell high, tempt and tantalize with wares from near and far
Difficulty: 10
Potential Adversaries: Guards (Bladed Guard, Head Guard), Masked Thief, Merchant
FEATURES
Will any coin be accepted, or only local currency? How overt are the PCs in offering this bribe?
What cost beyond gold will the merchant ask for in exchange for this rarity?
What drove this person to pickpocketing? Where is the thief’s hideout and how has it avoided notice?
Where does the crowd’s movement carry them? How do they feel about being alone but surrounded?
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