Listing Features for CRYSTAL WASTELAND
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Harmonic Resonance | passive | The crystals here reverberate with magical energy. A PC can make a downtime move to try and Attune to the environment with a successful Spellcast Roll. Spellcast Rolls made by an Attuned PC inside the Crystal Wasteland have advantage. A PC clears the condition when they leave the wasteland. | How does attunement to this place alter your sensory experience of it? What sound or song from your childhood does this place conjure? | ||
| Gravitational Anomalies | action | Strangelocalized phenomena dot the landscape, warping distance and direction. Spend a Fear to alter the gravity at a point of your choice. All targets within Close range of that point must make a Knowledge Reaction Roll to calculate their new trajectories. Targets who fail take 3d8+4 physical damage as they are thrown up and away. Targets who succeed must mark a Stress or take half damage. | What does it feel like as your body and mind fight to reestablish equilibrium? Is there any way to use this to your advantage? | ||
| Arcane Reflection | action | Spend a Fear to have any number of PCs glimpse a reflection in the crystal of who they once were or might become. Each target makes a Fate Roll. Targets who succeed see a vision of their better self and can replace one Experience. Targets see a vision of their dark past–or an even darker future–and must mark a Stress, and you gain a fear. | Who do the PCs see on the other side of the crystal? How does it make them feel? | ||
| RazorSharp Terrain | reaction | When a PC fails a roll to navigate the wasteland, they make a Finesse Reaction Roll. On a failure they cut themselves on the sharp edges of the terrain. Shards of magic crystal become embedded in their wound and slowly grow, Crystallizing them. Activate a Crystal Countdown (1) for that PC. Until they remove the condition with a successful Knowledge Roll, a Crystallizing PC ticks up their Crystal Countdown at the start of each rest, and has a penalty to their Evasion equal to its value. The countdown ends with the condition is cleared. | What does the crystal look like as it grows? What does it feel like? | ||
| Psychic Shuffle | reaction | When the PCs take a long rest you can spend a Fear to swap their psyches. Collect all the players’ character sheets, then shuffle and randomly redistribute them. Each character sheet comes with that PC’s Domain cards and player aids. A PC can regain their psyche with a successful Knowledge Roll, at which point they trade sheets with the player who has their original character sheet. | How does it feel being in someone else’s skin? If you could choose to stay like them in one way what would it be? |