Listing Features for THUNDERSTORM

TitleTypeDescriptionQuestionOrder Actions
Heavy Rain passive Water is pouring down as the gates of heaven open up. All rolls to perceive are made with disadvantage. In addition, attacks made at Far or Very Far range are made with disadvantage. Is there any equipment that might be in danger? How do the PCs protect themselves against the weather?
Blasting Wind action Target all creatures within the storm. They must succeed on a Strength Reaction Roll. On a failure they take 1d8+3 physical damage and are moved into Far distance within the storm. The strong wind carries loose objects and debris, are the PCs hit by any of that? Does the wind break any of the surrounding terrain?
Thunderstrike action Spend a Fear to pick a point within the storm. All targets within Very Close range of that point must succeed on an Agility Reaction Roll or take 2d12+2 physical damage. A creature wearing metal armor has disadvantage on the roll. Is it a natural storm or does lightning strike twice? Can the PCs reach a safe spot in time?
Get into cover! reaction Progress Countdown (6). There must be a safe place nearby, if only the party manages to get there fast enough. When it triggers, the party is safe and sits out the storm. What are they looking for? Was any of the PCs in this kind of situation before?