Environment (27, CULT RITUAL, source: DH Core)
This is a environment record from your database.
CULT RITUAL
Tier 2 Event
A Fallen cult assembles around a sigil of the defeated gods and a bonfire that burns a sickly shade of green.
Impulses: Profane the land, unite the Mortal Realm with the Circles Below
Difficulty: 14
Potential Adversaries: Cult of the Fallen (Cult Adept, Cult Fang, Cult Initiate, Secret-Keeper)
FEATURES
How do the PCs first notice that something is wrong about this place? What fears resurface while hope is kept at bay?
- They gain advantage on all attacks.
- They deal an extra 1d10 damage on a successful attack.
- They gain the following feature: Relentless (2) - Passive. This adversary can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
How does the enemy change in appearance? What fears do their blows bring to the surface?
What will the cult do with this leashed demon if they succeed? What will they try to summon next?
What does it feel like to see such devotion turned to the pursuit of fear and domination?
Image Here