Environment (31, SHIPWRECK, source: Mike Underwood)
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SHIPWRECK
Tier 2 Exploration
The mostly-submerged remains of a ship washed ashore after meeting its demise some months or years ago.
Impulses: drown the curious, let what is lost sink and be forgotten, tempt looters
Difficulty: 15
Potential Adversaries: Electric Eels, Pirates (Captain, Raiders, Tough), Spectral Forces (Archer, Captain, Guardian), Shark, Siren
FEATURES
On a success, roll 1d4 ( 1d4+2 if they rolled 18 or above or succeeded while searching the deeper places of the ship) to determine what they find:
1.Two handfuls of gold
2.A bag of gold and a consumable (roll 1d12 on the consumables table)
3.Two consumables (roll 1d12 twice on the consumables table)
4.A notable item (roll 2d12 on the loot table)
5.A partial map to a hidden location.
6.A significant item (roll 2d12+20 on the loot table), but it’s very recognizable and someone very dangerous wants it.
What caused this ship to wreck? What secrets died with the crew? Did anyone survive? Do the ghosts of the crew haunt the wreck, protecting their treasure?
Is it just greed binding their spirits to the ship, a side-effect of some artifact they were transporting, or the circumstances of their deaths? How hard will it be to make them accept that they’re dead and wealth no longer means anything?
Were the sharks already nearby? Have they eaten some of the crew, or other would-be graverobbers?
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