Environment (31, SHIPWRECK, source: Mike Underwood)

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SHIPWRECK

Tier 2 Exploration

The mostly-submerged remains of a ship washed ashore after meeting its demise some months or years ago.

Impulses: drown the curious, let what is lost sink and be forgotten, tempt looters

Difficulty: 15

Potential Adversaries: Electric Eels, Pirates (Captain, Raiders, Tough), Spectral Forces (Archer, Captain, Guardian), Shark, Siren

FEATURES

Sunken Mysteries - Passive: Since most of the ship is under water, PCs will need to swim and dive to investigate the wreck site. Characters may make an Instinct Roll to investigate. The more mundane details of the ships fate and its cargo can be found with a normal roll, but the deeper secrets require an Agility Roll to swim far enough to be able to find the greater secrets of the ship.
On a success, roll 1d4 ( 1d4+2 if they rolled 18 or above or succeeded while searching the deeper places of the ship) to determine what they find:
1.Two handfuls of gold
2.A bag of gold and a consumable (roll 1d12 on the consumables table)
3.Two consumables (roll 1d12 twice on the consumables table)
4.A notable item (roll 2d12 on the loot table)
5.A partial map to a hidden location.
6.A significant item (roll 2d12+20 on the loot table), but it’s very recognizable and someone very dangerous wants it.

What caused this ship to wreck? What secrets died with the crew? Did anyone survive? Do the ghosts of the crew haunt the wreck, protecting their treasure?

Shallow Grave - Action: Spend a Fear to manifest the ghosts of the crew to “protect” their loot. Summon a Spectral Captain and two Spectral Guardians (plus a Spectral Archer or additional Spectral Guardian for each PC beyond 3), all of whom appear at a Close range. They can move and attack through the water without issue.

Is it just greed binding their spirits to the ship, a side-effect of some artifact they were transporting, or the circumstances of their deaths? How hard will it be to make them accept that they’re dead and wealth no longer means anything?

Blood in the Water - Reaction: Once per scene, when a PC marks one or more HP, spend a Fear to summon 2 Sharks, which appear at Close range and take the spotlight immediately.

Were the sharks already nearby? Have they eaten some of the crew, or other would-be graverobbers?

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