Environment (8, ROWDY BAR, source: Bonus Reaction)

This is a environment record from your database.

ROWDY BAR

Tier 1 Social

A raucous watering hole full of interesting characters.

Impulses: Test bravado, tempt with vice, erupt into chaos.

Difficulty: 13

Potential Adversaries: Head Guard, Merchant, Petty Noble, Jagged Knife Bandit, Pirate Tough

FEATURES

Drinking Contest - Passive: PCs can challenge locals (or each other) to a drinking game. Describe a few rounds, then have the PCs begin taking it in turns taking strong drinks, and making rolls with checks they think would help them keep their composure. Default: Strength or Finesse.

For any NPCs taking part, the GM rolls a d20 against the difficulty of the environment and can Spend a Fear to turn a failure into a success. On a failure, the NPC is out of the game.
  • Critical Success: The PC gets advantage on the next roll.
  • Success with Hope: The PC handles the shot no issue
  • Success with Fear: The PC just keeps the drink down
  • Failure with Hope: The PC is out of the game
  • Failure with Fear: The PC throws up
If a PC is the last one standing, they gain favour in the bar getting Advantage on all Presence checks.

Gambling Game - Passive: PCs can take part in a card game, buy-in is one handful of gold, they must make a Presence, Knowledge or Instinct check for the following:
  • Critical Success: The PC gets 3 handfuls of gold.
  • Success with Hope: The PC gets 2 handfuls of gold.
  • Success with Fear: The PC gets 1 hadful of gold.
  • Failure with Hope: The PC gets nothing.
  • Failure with Fear: The PC gets nothing and takes a stress.

Image Here