Adversary (130, NECROMANCER, source: Mike Underwood)

This is a adversary record from your database.

NECROMANCER

Tier 2 Leader

An aspiring tyrant who has embraced the power of death. Wearing a mantle of flesh and melted wax, they carry a staff with twisted branches and wear a cloak of shadow.

Motives & Tactics: Reap corpses, sow death, treat minions as disposable

Difficulty: 15 | Thresholds: 11/23 | HP: 7 | Stress: 5

ATK: +3 | Skull-topped Staff: Far | 2d12 mag
Experience: Medicine +3, Sorcery +3

FEATURES

Pain is an Illusion - Passive: The Necromancer has resistance to physical damage.

Enervating Blast - Action: Make an attack against a target within Far range. On a success, mark a Stress to deal 2d12 magic damage and make the target Enervated until they next clear HP. An Enervated target has disadvantage on attacks.

Dance Until they’re Dead - Action: Spend a Fear to activate 1d4 allies within Far range. Attacks they make while spotlighted this way deal half damage.

Leech Vitality - Action: Once per scene, spend 2 Fear to force all targets within Close range to make a Strength Reaction Roll. Each target that fails marks a HP. Clear a HP for each HP marked by targets.

Inhuman Shield - Reaction: When the Necromancer would take damage, mark a Stress and pick an ally within Very Close range to take the damage instead.

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