Listing Features for NECROMANCER

TitleTypeDescriptionQuestionOrder Actions
Pain is an Illusion passive The Necromancer has resistance to physical damage.
Enervating Blast action Make an attack against a target within Far range. On a success, mark a Stress to deal 2d12 magic damage and make the target Enervated until they next clear HP. An Enervated target has disadvantage on attacks.
Dance Until they’re Dead action Spend a Fear to activate 1d4 allies within Far range. Attacks they make while spotlighted this way deal half damage.
Leech Vitality action Once per scene, spend 2 Fear to force all targets within Close range to make a Strength Reaction Roll. Each target that fails marks a HP. Clear a HP for each HP marked by targets.
Inhuman Shield reaction When the Necromancer would take damage, mark a Stress and pick an ally within Very Close range to take the damage instead.