Listing Features for NECROMANCER
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Pain is an Illusion | passive | The Necromancer has resistance to physical damage. | |||
| Enervating Blast | action | Make an attack against a target within Far range. On a success, mark a Stress to deal 2d12 magic damage and make the target Enervated until they next clear HP. An Enervated target has disadvantage on attacks. | |||
| Dance Until they’re Dead | action | Spend a Fear to activate 1d4 allies within Far range. Attacks they make while spotlighted this way deal half damage. | |||
| Leech Vitality | action | Once per scene, spend 2 Fear to force all targets within Close range to make a Strength Reaction Roll. Each target that fails marks a HP. Clear a HP for each HP marked by targets. | |||
| Inhuman Shield | reaction | When the Necromancer would take damage, mark a Stress and pick an ally within Very Close range to take the damage instead. |