Adversary (145, EYEBALL ABERRATION, source: Mike Underwood)
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EYEBALL ABERRATION
Tier 3 Solo
A monstrous spherical arcane beast with one huge eye, mouths on stalks, and a long, lolling tongue.
Motives & Tactics: Confound logic, shred the fabric of reality, terrify mortals
Difficulty: 17 | Thresholds: 18/37 | HP: 8 | Stress: 5
ATK: +4 | Eye Beams: Far | 3d12+3 magFEATURES
Hovering - Passive:
The Aberration hovers several feet above the ground and has advantage on Reaction Rolls to avoid being moved or Restrained.
Relentless (2) - Passive:
The Aberration can be spotlighted 2 times per GM turn. Spend Fear as usual to spotlight them.
Crushing Regard - Action:
Mark a Stress and choose a target within Close range. The target must make a Strength Reaction roll or take 3d20 phy damage and become Vulnerable until their next roll with Hope.
Unmaking - Action:
Spend 2 Fear to pick a point within Far range as the Aberration shreds the fabric of reality in the area. Every creature within Close range of the point must make a Presence Reaction Roll or take 3d12 direct magic damage. Mundane terrain, buildings, and objects within Close range of the point is severely damaged or destroyed.
Biting Stalks - Reaction:
When the Aberration takes damage from a target within Melee range, mark a Stress to make an attack against that target. On a success, the target takes 3d8+4 phy damage.
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