Listing Features for EYEBALL ABERRATION
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Hovering | passive | The Aberration hovers several feet above the ground and has advantage on Reaction Rolls to avoid being moved or Restrained. | |||
| Relentless (2) | passive | The Aberration can be spotlighted 2 times per GM turn. Spend Fear as usual to spotlight them. | |||
| Crushing Regard | action | Mark a Stress and choose a target within Close range. The target must make a Strength Reaction roll or take 3d20 phy damage and become Vulnerable until their next roll with Hope. | |||
| Unmaking | action | Spend 2 Fear to pick a point within Far range as the Aberration shreds the fabric of reality in the area. Every creature within Close range of the point must make a Presence Reaction Roll or take 3d12 direct magic damage. Mundane terrain, buildings, and objects within Close range of the point is severely damaged or destroyed. | |||
| Biting Stalks | reaction | When the Aberration takes damage from a target within Melee range, mark a Stress to make an attack against that target. On a success, the target takes 3d8+4 phy damage. |