Listing Features for EYEBALL ABERRATION

TitleTypeDescriptionQuestionOrder Actions
Hovering passive The Aberration hovers several feet above the ground and has advantage on Reaction Rolls to avoid being moved or Restrained.
Relentless (2) passive The Aberration can be spotlighted 2 times per GM turn. Spend Fear as usual to spotlight them.
Crushing Regard action Mark a Stress and choose a target within Close range. The target must make a Strength Reaction roll or take 3d20 phy damage and become Vulnerable until their next roll with Hope.
Unmaking action Spend 2 Fear to pick a point within Far range as the Aberration shreds the fabric of reality in the area. Every creature within Close range of the point must make a Presence Reaction Roll or take 3d12 direct magic damage. Mundane terrain, buildings, and objects within Close range of the point is severely damaged or destroyed.
Biting Stalks reaction When the Aberration takes damage from a target within Melee range, mark a Stress to make an attack against that target. On a success, the target takes 3d8+4 phy damage.