Adversary (149, WARLORD, source: Mike Underwood)

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WARLORD

Tier 3 Leader

A charismatic and skilled fighter seeking domination, riches, and the ruination of their foes. Adorned with trophies of their bloody conquests and wielding a massive axe that is always bleeding.

Motives & Tactics: Convert defeated foes, die rich and feared, pick easy targets, salt the land, undermine opponents

Difficulty: 16 | Thresholds: 19/41 | HP: 8 | Stress: 4

ATK: +4 | Blood-soaked Battleaxe: Melee | 3d12+4 phy
Experience: I am a Hammer and Everything is a Nail + 3, Strategy +3

FEATURES

Relentless (2) - Passive: The Warlord can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Terrifying - Passive: When the Warlord makes a successful attack, all PCs within Close range lose a Hope and you gain a Fear.

Raiders - Action: Spend a Fear to activate a Long-Term Countdown (3) and describe the Warlord’s troops preparing to head out and attack a settlement. When triggered, the raid begins. If not stopped, the raiders set fire to the buildings, steal everything of value, and you gain 1d4+1 Fear. The Warlord may only have one countdown from this feature active at a time.

Fight Like You Mean It! - Action: Spend 2 Fear to activate up to 1d4+2 allies. Attacks they make while spotlighted this way deal half damage.

Bloodthirsty Retaliation - Reaction: When the Warlord takes damage from within Close range, mark a Stress to have them move into Melee with the attacker and makes a standard attack. On a success, the target also marks a Stress.

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