Adversary (162, HEDGE WIZARD, source: Incredible Creatures)
This is a adversary record from your database.
HEDGE WIZARD
Tier 1 Social
A mystic who has learned the ways of magic by learning the ways of life.
Motives & Tactics: Live away from others, make potions, commune with the natural world
Difficulty: 11 | Thresholds: 8/12 | HP: 3 | Stress: 3
ATK: -2 | Staff: Far | 1d6+1 magFEATURES
Dubious Dealings - Passive:
The Hedge Wizard must be offered a gift such as a fine wine or a magic trinket before speaking openly with the PCs. PCs that do not extend this hospitality have disadvantage on all social actions made against the Hedge Wizard.
Hex - Action:
Mark a Stress to force a PC to make a Knowledge Reaction Roll. On a failure, the PC must speak the truth until the end of the scene. If they knowingly tell a lie, they must mark 3 Stress.
Whispering Wanderers - Reaction:
If a PC threatens the Hedge Wizard with violence,
spend a Fear to summon 1 Sylvan Soldier (or similar Tier 1 Standard adversary) for every 2 PCs, who appear at Close range and are immediately spotlighted.
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