Listing Features for HEDGE WIZARD
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Dubious Dealings | passive | The Hedge Wizard must be offered a gift such as a fine wine or a magic trinket before speaking openly with the PCs. PCs that do not extend this hospitality have disadvantage on all social actions made against the Hedge Wizard. | |||
| Hex | action | Mark a Stress to force a PC to make a Knowledge Reaction Roll. On a failure, the PC must speak the truth until the end of the scene. If they knowingly tell a lie, they must mark 3 Stress. | |||
| Whispering Wanderers | reaction | If a PC threatens the Hedge Wizard with violence, spend a Fear to summon 1 Sylvan Soldier (or similar Tier 1 Standard adversary) for every 2 PCs, who appear at Close range and are immediately spotlighted. |