Adversary (17, FUNGRIL GLADESERVANT, source: Incredible Creatures)
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FUNGRIL GLADESERVANT
Tier 1 Solo
A towering fungril dressed in what nature provides with a wooden blade arm and a network of vines which serve as fingers.
Motives & Tactics: Encourage growth, adhere to the forest’s will, cut away disease
Difficulty: 13 | Thresholds: 9/15 | HP: 8 | Stress: 5
ATK: +3 | Wooden Blade: Very Close | 1d10+6 phyFEATURES
Entranced By Song - Passive:
When a PC within Close
range sings a lullaby they can make a Presence Roll
(15) to cause the Gladeservant to fall
Asleep until the
Gladeservant marks HP or the GM spends a Fear to
awaken them. While
Asleep, the Gladeservant cannot act.
Blade Swing - Action:
Mark a Stress to make an attack
against all targets in front of the Gladeservant. Targets
the Gladeservant succeeds against take
1d8+3 physical
damage and mark a Stress.
Grasping Vine - Action:
Spend a Fear to choose a target
within Close range to make a Strength Reaction Roll.
On a failure, the Gladeservant
Envelops them and the
target must mark 2 Stress. While
Enveloped, the target is
Restrained and must mark an additional Stress every time
they make an action roll. When the Gladeservant takes
Severe damage, falls
Asleep, or is defeated, all
Enveloped
targets are freed and the condition is cleared.
Stone’s Throw - Action:
Mark a Stress to throw a heavy
object at a point within Far range. All targets within a
Very Close range of that point must succeed on an Agility
Reaction Roll. Targets who fail take
3d6 physical damage.
Rage of the Trees - Reaction:
When the Gladeservant
takes damage from an attack within Close range, you
can
spend a Fear to make a standard attack against the
attacker at advantage. On a success, clear a Stress.
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