Listing Features for FUNGRIL GLADESERVANT

TitleTypeDescriptionQuestionOrder Actions
Entranced By Song passive When a PC within Close range sings a lullaby they can make a Presence Roll (15) to cause the Gladeservant to fall Asleep until the Gladeservant marks HP or the GM spends a Fear to awaken them. While Asleep, the Gladeservant cannot act.
Blade Swing action Mark a Stress to make an attack against all targets in front of the Gladeservant. Targets the Gladeservant succeeds against take 1d8+3 physical damage and mark a Stress.
Grasping Vine action Spend a Fear to choose a target within Close range to make a Strength Reaction Roll. On a failure, the Gladeservant Envelops them and the target must mark 2 Stress. While Enveloped, the target is Restrained and must mark an additional Stress every time they make an action roll. When the Gladeservant takes Severe damage, falls Asleep, or is defeated, all Enveloped targets are freed and the condition is cleared.
Stone’s Throw action Mark a Stress to throw a heavy object at a point within Far range. All targets within a Very Close range of that point must succeed on an Agility Reaction Roll. Targets who fail take 3d6 physical damage.
Rage of the Trees reaction When the Gladeservant takes damage from an attack within Close range, you can spend a Fear to make a standard attack against the attacker at advantage. On a success, clear a Stress.