Adversary (175, WEEJIT FLINGER, source: Incredible Creatures)
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WEEJIT FLINGER
Tier 1 Ranged
Four Weejits who have formed a unit to deal damage from range.
Motives & Tactics: Fling masks, reposition, combine
Difficulty: 12 | Thresholds: 5/9 | HP: 4 | Stress: 3
ATK: +2 | Fling Mask: Far | 1d10+3 phyFEATURES
Mask Come Back - Passive:
When the Flinger throws its mask within its range, it returns to the Flinger’s grasp afterward.
Rapid Fire - Action:
Spend a Fear to have the Flinger make an attack against three targets within range, dealing
1d12+5 physical damage on a success.
Recombine - Reaction:
When the Flinger takes damage that doesn’t defeat it, any remaining Weejits can move up to Close range and join other Weejits, forming a different collective.
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