Listing Features for WEEJIT FLINGER

TitleTypeDescriptionQuestionOrder Actions
Mask Come Back passive When the Flinger throws its mask within its range, it returns to the Flinger’s grasp afterward.
Rapid Fire action Spend a Fear to have the Flinger make an attack against three targets within range, dealing 1d12+5 physical damage on a success.
Recombine reaction When the Flinger takes damage that doesn’t defeat it, any remaining Weejits can move up to Close range and join other Weejits, forming a different collective.