Listing Features for WEEJIT FLINGER
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Mask Come Back | passive | When the Flinger throws its mask within its range, it returns to the Flinger’s grasp afterward. | |||
| Rapid Fire | action | Spend a Fear to have the Flinger make an attack against three targets within range, dealing 1d12+5 physical damage on a success. | |||
| Recombine | reaction | When the Flinger takes damage that doesn’t defeat it, any remaining Weejits can move up to Close range and join other Weejits, forming a different collective. |