Adversary (195, PIT CHAMPION, source: EE_Fangs_and_Felons)
This is a adversary record from your database.
PIT CHAMPION
Tier 1 Solo
The Felon’s brawler that dominates the fight scene and puts challengers in their place.
Motives & Tactics: Brawl, absorb punishment, never yield
Difficulty: 13 | Thresholds: 8/15 | HP: 9 | Stress: 4
ATK: +3 | Knuckle Sandwich: Melee | 1d10+4 phyFEATURES
Relentless (2) - Passive:
The Champion can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Uppercut - Action:
Mark a Stress to make a standard attack. On a success, the target becomes
Dizzy. While
Dizzy, the target has disadvantage on their next Action roll, then clears the condition.
Flying Fist - Action:
Spend a Fear to make an attack against a target within Very Close range. On a success, deal
1d12+5 physical damage and the target becomes
Vulnerable until they mark a Stress to shake it off.
Counterpunch - Reaction:
When a target within Melee range misses an attack against the Champion, you can
mark a Stress to immediately make a standard attack against them.
Gentleman’s Rules - Reaction:
When the Champion is targeted by an attack, you can
spend a Fear to designate the attacker as their
Rival. The Champion has Resistance to all incoming damage from the
Rival, including the triggering attack. The Champion can only have one
Rival at a time.
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