Listing Features for PIT CHAMPION
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Relentless (2) | passive | The Champion can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. | |||
| Uppercut | action | Mark a Stress to make a standard attack. On a success, the target becomes Dizzy. While Dizzy, the target has disadvantage on their next Action roll, then clears the condition. | |||
| Flying Fist | action | Spend a Fear to make an attack against a target within Very Close range. On a success, deal 1d12+5 physical damage and the target becomes Vulnerable until they mark a Stress to shake it off. | |||
| Counterpunch | reaction | When a target within Melee range misses an attack against the Champion, you can mark a Stress to immediately make a standard attack against them. | |||
| Gentleman’s Rules | reaction | When the Champion is targeted by an attack, you can spend a Fear to designate the attacker as their Rival. The Champion has Resistance to all incoming damage from the Rival, including the triggering attack. The Champion can only have one Rival at a time. |