Listing Features for NAGA SEA WITCH
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Whirlpool | action | Spend a Fear to choose a point in the water within Far range. A Close area around that point swirls with powerful currents. All targets within that area must make a Strength Reaction Roll (15). Targets who fail mark a Stress and are Restrained and Vulnerable until they break free, ending both conditions, with a successful Strength Roll. Targets who succeed are thrown out of the area. All whirlpools dissipate when the Sea Witch takes Severe damage. | |||
| Thought Muddler | action | Make a standard attack against a target within Far range. On a success, mark a Stress to make the target forget an Experience of the GM’s choice until the end of the scene. The Sea Witch gains a damage bonus equal to the bonus of the Experience. | |||
| Sting of Creeping Death | action | Mark a Stress to make an attack against a target within Close range. On a success, the target takes 2d6 magic damage. If a target marks HP from this attack they become Overwhelmed with dread as visions of their death flood their mind until they break free by rolling a success with Hope. While the target is Overwhelmed they cannot mark an Armor Slot to reduce damage. | |||
| Shadowy Retreat | reaction | When the Sea Witch marks HP, mark a Stress to move within Close range and create a cloud of inky darkness within a Very Close area. This cloud hangs in the water for a Countdown (2). All creatures attacking a target within this area have disadvantage on attacks. |