Adversary (209, PLURODIN, source: Incredible Creatures)
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PLURODIN
Tier 2 Solo
A highly intelligent, human-sized amphibian with multiple dextrous appendages and folds of skin which act as pockets
Motives & Tactics: Experiment, concoct, damn the consequences
Difficulty: 15 | Thresholds: 12/25 | HP: 8 | Stress: 5
ATK: +4 | Alchemist Fire: Far | 2d8+6 magFEATURES
Relentless (2) - Passive:
The Plurodin can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Slimy - Passive:
The Plurodin’s skin is coated in slippery mucus preventing it from being
Restrained.
Chugalug - Action:
Mark a Stress to drink one of the potions the Plurodin has stashed on their body. Mark it as used on the “Breaking Things” table below.
Breaking Things - Reaction:
When the Plurodin takes Major damage, one of the potion vials tucked in its skin pockets breaks. Roll a
d12. The Plurodin is affected by the potion based on the table below. Once all instances of a potion have been used, that result becomes null going forward.
| 1d12 | Potion | Effect on Plurodin |
|---|---|---|
| 1–4 | Minor Health Potion (4) | Clear 1 HP |
| 5–6 | Minor Stamina Potion (2) | Clear 1 Stress |
| 7–8 | Stride Potion (2) | Next move up to Far instead of Close |
| 9 | Bolster Potion | Add extra die to next physical damage attack |
| 10 | Control Potion | +1 to Difficulty against next incoming attack |
| 11 | Attune Potion | Gain Opportunity Attack Reaction until scene ends |
| 12 | Charm Potion | Clear a condition |
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