Listing Features for PLURODIN

TitleTypeDescriptionQuestionOrder Actions
Relentless (2) passive The Plurodin can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Slimy passive The Plurodin’s skin is coated in slippery mucus preventing it from being Restrained.
Chugalug action Mark a Stress to drink one of the potions the Plurodin has stashed on their body. Mark it as used on the “Breaking Things” table below.
Breaking Things reaction When the Plurodin takes Major damage, one of the potion vials tucked in its skin pockets breaks. Roll a d12. The Plurodin is affected by the potion based on the table below. Once all instances of a potion have been used, that result becomes null going forward.
1d12 Potion Effect on Plurodin
1–4 Minor Health Potion (4) Clear 1 HP
5–6 Minor Stamina Potion (2) Clear 1 Stress
7–8 Stride Potion (2) Next move up to Far instead of Close
9 Bolster Potion Add extra die to next physical damage attack
10 Control Potion +1 to Difficulty against next incoming attack
11 Attune Potion Gain Opportunity Attack Reaction until scene ends
12 Charm Potion Clear a condition