Adversary (210, PIRATE CAPTAIN Tier 2, source: RMR)
This is a adversary record from your database.
PIRATE CAPTAIN Tier 2
Tier 2 Leader
A charismatic sea dog with an impressive hat, eager to raid and plunder.
Motives & Tactics: Command, make ’em walk the plank, plunder, raid
Difficulty: 16 | Thresholds: 13/24 | HP: 7 | Stress: 5
ATK: +5 | Cutlass: Melee | 2d12+2 phyFEATURES
Swashbuckler - Passive:
When the Captain marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.
Reinforcements - Action:
Once per scene,
mark a Stress to summon a Pirate Raiders Horde, which appears at Far range.
No Quarter - Action:
Spend a Fear to choose a target who has three or more Pirates within Melee range of them. The Captain leads the Pirates in hurling threats and promises of a watery grave. The target must make a Presence Reaction Roll. On a failure, the target marks
1d4+1 Stress. On a success, they must mark a Stress.
Momentum - Reaction:
When the Captain makes a successful attack against a PC, you gain a Fear.
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